glsl: fix max varyings count for ARB_enhanced_layouts
Since this extension allows more than one varying to share a single location we can't just count the number of slots a varying takes and add it to the total. Instead we now reuse the reserved varyings bitfield to determine how many slots are reserved for explicit locations instead. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -1937,7 +1937,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
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* 64 bit map. Per-vertex and per-patch both have separate location domains
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* with a max of MAX_VARYING.
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*/
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static uint64_t
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uint64_t
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reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
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{
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assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
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@ -1999,7 +1999,8 @@ assign_varying_locations(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *producer, gl_shader *consumer,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls)
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tfeedback_decl *tfeedback_decls,
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const uint64_t reserved_slots)
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{
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/* Tessellation shaders treat inputs and outputs as shared memory and can
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* access inputs and outputs of other invocations.
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@ -2177,10 +2178,6 @@ assign_varying_locations(struct gl_context *ctx,
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}
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}
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const uint64_t reserved_slots =
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reserved_varying_slot(producer, ir_var_shader_out) |
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reserved_varying_slot(consumer, ir_var_shader_in);
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const unsigned slots_used = matches.assign_locations(prog, reserved_slots);
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matches.store_locations();
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@ -2263,14 +2260,16 @@ assign_varying_locations(struct gl_context *ctx,
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bool
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check_against_output_limit(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *producer)
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gl_shader *producer,
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unsigned num_explicit_locations)
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{
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unsigned output_vectors = 0;
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unsigned output_vectors = num_explicit_locations;
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foreach_in_list(ir_instruction, node, producer->ir) {
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ir_variable *const var = node->as_variable();
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if (var && var->data.mode == ir_var_shader_out &&
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if (var && !var->data.explicit_location &&
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var->data.mode == ir_var_shader_out &&
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var_counts_against_varying_limit(producer->Stage, var)) {
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/* outputs for fragment shader can't be doubles */
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output_vectors += var->type->count_attribute_slots(false);
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@ -2305,14 +2304,16 @@ check_against_output_limit(struct gl_context *ctx,
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bool
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check_against_input_limit(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *consumer)
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gl_shader *consumer,
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unsigned num_explicit_locations)
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{
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unsigned input_vectors = 0;
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unsigned input_vectors = num_explicit_locations;
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foreach_in_list(ir_instruction, node, consumer->ir) {
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ir_variable *const var = node->as_variable();
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if (var && var->data.mode == ir_var_shader_in &&
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if (var && !var->data.explicit_location &&
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var->data.mode == ir_var_shader_in &&
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var_counts_against_varying_limit(consumer->Stage, var)) {
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/* vertex inputs aren't varying counted */
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input_vectors += var->type->count_attribute_slots(false);
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@ -320,16 +320,22 @@ assign_varying_locations(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *producer, gl_shader *consumer,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls);
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tfeedback_decl *tfeedback_decls,
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const uint64_t reserved_slots);
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uint64_t
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reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode);
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bool
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check_against_output_limit(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *producer);
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gl_shader *producer,
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unsigned num_explicit_locations);
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bool
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check_against_input_limit(struct gl_context *ctx,
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struct gl_shader_program *prog,
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gl_shader *consumer);
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gl_shader *consumer,
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unsigned num_explicit_locations);
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#endif /* GLSL_LINK_VARYINGS_H */
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@ -4850,9 +4850,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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*/
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if (last < MESA_SHADER_FRAGMENT &&
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(num_tfeedback_decls != 0 || prog->SeparateShader)) {
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const uint64_t reserved_out_slots =
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reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
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if (!assign_varying_locations(ctx, mem_ctx, prog,
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prog->_LinkedShaders[last], NULL,
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num_tfeedback_decls, tfeedback_decls))
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num_tfeedback_decls, tfeedback_decls,
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reserved_out_slots))
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goto done;
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}
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@ -4870,6 +4873,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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gl_shader *const sh = prog->_LinkedShaders[last];
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if (prog->SeparateShader) {
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const uint64_t reserved_slots =
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reserved_varying_slot(sh, ir_var_shader_in);
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/* Assign input locations for SSO, output locations are already
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* assigned.
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*/
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@ -4877,7 +4883,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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NULL /* producer */,
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sh /* consumer */,
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0 /* num_tfeedback_decls */,
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NULL /* tfeedback_decls */))
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NULL /* tfeedback_decls */,
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reserved_slots))
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goto done;
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}
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@ -4898,9 +4905,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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gl_shader *const sh_i = prog->_LinkedShaders[i];
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gl_shader *const sh_next = prog->_LinkedShaders[next];
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const uint64_t reserved_out_slots =
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reserved_varying_slot(sh_i, ir_var_shader_out);
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const uint64_t reserved_in_slots =
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reserved_varying_slot(sh_next, ir_var_shader_in);
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if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
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next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
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tfeedback_decls))
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tfeedback_decls,
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reserved_out_slots | reserved_in_slots))
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goto done;
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do_dead_builtin_varyings(ctx, sh_i, sh_next,
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@ -4909,11 +4922,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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/* This must be done after all dead varyings are eliminated. */
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if (sh_i != NULL) {
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if (!check_against_output_limit(ctx, prog, sh_i)) {
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unsigned slots_used = _mesa_bitcount_64(reserved_out_slots);
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if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
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goto done;
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}
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}
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if (!check_against_input_limit(ctx, prog, sh_next))
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unsigned slots_used = _mesa_bitcount_64(reserved_in_slots);
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if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
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goto done;
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next = i;
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