intel: Use _mesa_tex_target_to_face() helper function instead of our own.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt 2011-07-11 10:29:38 -07:00
parent 5d0d8366f9
commit aceb66951d
1 changed files with 3 additions and 22 deletions

View File

@ -120,25 +120,6 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
expect_accelerated_upload);
}
static GLuint
target_to_face(GLenum target)
{
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
default:
return 0;
}
}
/* There are actually quite a few combinations this will work for,
* more than what I've listed here.
*/
@ -426,7 +407,7 @@ intelTexImage(struct gl_context * ctx,
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
intelImage->face = target_to_face(target);
intelImage->face = _mesa_tex_target_to_face(target);
intelImage->level = level;
if (_mesa_is_format_compressed(texImage->TexFormat)) {
@ -835,7 +816,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
rb->region->width, rb->region->height, 1,
0, internalFormat, texFormat);
intelImage->face = target_to_face(target);
intelImage->face = _mesa_tex_target_to_face(target);
intelImage->level = level;
texImage->RowStride = rb->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);
@ -893,7 +874,7 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
image->region->width, image->region->height, 1,
0, image->internal_format, image->format);
intelImage->face = target_to_face(target);
intelImage->face = _mesa_tex_target_to_face(target);
intelImage->level = 0;
texImage->RowStride = image->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);