anv: bail out if anv_wsi_init() fails
Otherwise we'll end up setting up a device with no winsys integration. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> --- Hard-coding the rendernode name in anv_physical_device_init() is a bad idea really. We could/should be using drmGetDevices() to get info on all the devices (master/render/etc. node names, pci location etc.) and apply our heuristics on top of that. That can come up as a follow up change.
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@ -150,7 +150,9 @@ anv_physical_device_init(struct anv_physical_device *device,
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device->compiler->shader_debug_log = compiler_debug_log;
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device->compiler->shader_perf_log = compiler_perf_log;
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anv_init_wsi(device);
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result = anv_init_wsi(device);
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if (result != VK_SUCCESS)
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goto fail;
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/* XXX: Actually detect bit6 swizzling */
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isl_device_init(&device->isl_dev, device->info, swizzled);
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