d3d12: Fix Linux fence wait return value
zero is for success, nonzero is failure.
Fixes: 0b60d6a2
("d3d12: Support Linux eventfds for fences")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12268>
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5d0712b185
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@ -72,7 +72,7 @@ static bool
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wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
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wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
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{
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{
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int timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? -1 : timeout_ns / 1000000;
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int timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? -1 : timeout_ns / 1000000;
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return sync_wait(event_fd, timeout_ms);
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return sync_wait(event_fd, timeout_ms) == 0;
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}
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}
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#endif
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#endif
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