tgsi: Pass pipe_context as a parameter to ureg_create_shader.

Simplifies migration to tgsi_ureg.
(cherry picked from commit f574398c07c41cb8d31249a7186fc178ef7d552a)
This commit is contained in:
José Fonseca 2009-08-24 11:40:29 +01:00 committed by Keith Whitwell
parent b570a7e6b6
commit acc7da9035
2 changed files with 30 additions and 14 deletions

View File

@ -788,9 +788,9 @@ emit_header( struct ureg_program *ureg )
}
void *ureg_create_shader( struct ureg_program *ureg )
const struct tgsi_token *ureg_finalize( struct ureg_program *ureg )
{
struct pipe_shader_state state;
const struct tgsi_token *tokens;
emit_header( ureg );
emit_decls( ureg );
@ -804,31 +804,42 @@ void *ureg_create_shader( struct ureg_program *ureg )
return NULL;
}
state.tokens = (const struct tgsi_token *)ureg->domain[DOMAIN_DECL].tokens;
tokens = &ureg->domain[DOMAIN_DECL].tokens[0].token;
if (0) {
debug_printf("%s: emitted shader %d tokens:\n", __FUNCTION__,
ureg->domain[DOMAIN_DECL].count);
tgsi_dump( state.tokens, 0 );
tgsi_dump( tokens, 0 );
}
return tokens;
}
void *ureg_create_shader( struct ureg_program *ureg,
struct pipe_context *pipe )
{
struct pipe_shader_state state;
state.tokens = ureg_finalize(ureg);
if(!state.tokens)
return NULL;
if (ureg->processor == TGSI_PROCESSOR_VERTEX)
return ureg->pipe->create_vs_state( ureg->pipe, &state );
return pipe->create_vs_state( pipe, &state );
else
return ureg->pipe->create_fs_state( ureg->pipe, &state );
return pipe->create_fs_state( pipe, &state );
}
struct ureg_program *ureg_create( struct pipe_context *pipe,
unsigned processor )
struct ureg_program *ureg_create( unsigned processor )
{
struct ureg_program *ureg = CALLOC_STRUCT( ureg_program );
if (ureg == NULL)
return NULL;
ureg->pipe = pipe;
ureg->processor = processor;
return ureg;
}

View File

@ -69,11 +69,14 @@ struct ureg_dst
struct pipe_context;
struct ureg_program *
ureg_create( struct pipe_context *pipe,
unsigned processor );
ureg_create( unsigned processor );
const struct tgsi_token *
ureg_finalize( struct ureg_program * );
void *
ureg_create_shader( struct ureg_program * );
ureg_create_shader( struct ureg_program *,
struct pipe_context *pipe );
void
ureg_destroy( struct ureg_program * );
@ -82,9 +85,11 @@ ureg_destroy( struct ureg_program * );
/***********************************************************************
* Convenience routine:
*/
static INLINE void *ureg_create_shader_and_destroy( struct ureg_program *p )
static INLINE void *
ureg_create_shader_and_destroy( struct ureg_program *p,
struct pipe_context *pipe )
{
void *result = ureg_create_shader( p );
void *result = ureg_create_shader( p, pipe );
ureg_destroy( p );
return result;
}