mesa: allow half float textures based on ARB_half_float_pixel

In targets that support half float textures but not float textures (so
without ARB_texture_float), the previous logic did not allow for
enabling half float texture support in desktop OpenGL.
OES_texture_half_float is only valid for OpenGL ES 2.0 contexts, so
include ARB_half_float_pixel in the logic to cover OpenGL too.
Remove _mesa_is_gles3 from the check since in case of a gles3 context,
OES_texture_half_float is already assumed to be enabled.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8020>
This commit is contained in:
Erico Nunes 2020-12-09 23:24:37 +01:00 committed by Marge Bot
parent 456b57802e
commit aca67a555c
1 changed files with 2 additions and 1 deletions

View File

@ -356,7 +356,8 @@ static inline bool
_mesa_has_half_float_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_float(ctx) ||
_mesa_has_OES_texture_half_float(ctx) || _mesa_is_gles3(ctx);
_mesa_has_ARB_half_float_pixel(ctx) ||
_mesa_has_OES_texture_half_float(ctx);
}
static inline bool