Only vertex program fix, bypass tnl vertex program
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@ -79,7 +79,7 @@ static void brwUseProgram(GLcontext *ctx, GLuint program)
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brw->attribs.FragmentProgram->Current = sh_prog->FragmentProgram;
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ctx->FragmentProgram.Enabled = GL_TRUE;
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} else
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ctx->VertexProgram.Enabled = GL_FALSE;
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ctx->FragmentProgram.Enabled = GL_FALSE;
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}
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}
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@ -1239,7 +1239,7 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx )
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/* If a conventional fragment program/shader isn't in effect... */
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if (!ctx->FragmentProgram._Enabled &&
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!ctx->Shader.CurrentProgram) {
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(!ctx->Shader.CurrentProgram || !ctx->Shader.CurrentProgram->FragmentProgram)) {
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make_state_key(ctx, &key);
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hash = hash_key(&key);
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