added latest 4.1 bug fixes/updates
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$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
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$Id: VERSIONS,v 1.83 2002/03/16 18:03:40 brianp Exp $
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Mesa Version History
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Mesa Version History
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@ -935,6 +935,9 @@ Mesa Version History
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- GL_ARB_depth_texture extension
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- GL_ARB_depth_texture extension
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- GL_ARB_shadow extension
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- GL_ARB_shadow extension
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- GL_ARB_shadow_ambient extension
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- GL_ARB_shadow_ambient extension
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- massive overhaul/simplification of software rasterizer module,
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many contributions from Klaus Niederkrueger
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- faster software texturing in some cases (i.e. trilinear filtering)
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Bug fixes:
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Bug fixes:
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- GL_BLEND with non-black texture env color wasn't always correct
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- GL_BLEND with non-black texture env color wasn't always correct
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- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
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- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
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@ -942,5 +945,7 @@ Mesa Version History
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- glReadPixels was sometimes mistakenly clipped by the scissor box
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- glReadPixels was sometimes mistakenly clipped by the scissor box
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- glDraw/ReadPixels didn't catch all the errors that they should have
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- glDraw/ReadPixels didn't catch all the errors that they should have
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- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
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- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
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- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
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- better mipmap LOD computation (prevents excessive blurriness)
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Changes:
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Changes:
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- New spec file and Python code to generate some GL dispatch files
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- New spec file and Python code to generate some GL dispatch files
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