added latest 4.1 bug fixes/updates

This commit is contained in:
Brian Paul 2002-03-16 18:03:40 +00:00
parent 31f12f504e
commit ac5bbe4c4a
1 changed files with 6 additions and 1 deletions

View File

@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
$Id: VERSIONS,v 1.83 2002/03/16 18:03:40 brianp Exp $
Mesa Version History
@ -935,6 +935,9 @@ Mesa Version History
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension
- GL_ARB_shadow_ambient extension
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
@ -942,5 +945,7 @@ Mesa Version History
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- better mipmap LOD computation (prevents excessive blurriness)
Changes:
- New spec file and Python code to generate some GL dispatch files