added bug fix note for wide points and lines

This commit is contained in:
Brian Paul 1999-04-18 01:36:45 +00:00
parent be8dd3e408
commit ac4316f7f1
1 changed files with 3 additions and 2 deletions

View File

@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.5 1999/03/10 12:41:11 sio2 Exp $ $Id: VERSIONS,v 1.6 1999/04/18 01:36:45 brianp Exp $
Mesa Version History Mesa Version History
@ -612,7 +612,7 @@ Mesa Version History
- removed GL_EXT_multitexture extension - removed GL_EXT_multitexture extension
3.1 beta 2 March ??, 1999 3.1 beta 2 April ??, 1999
New: New:
- multi-textured points and lines (mjk@nvidia.com) - multi-textured points and lines (mjk@nvidia.com)
- optimized 24bpp X rendering (bernd.paysan@gmx.de) - optimized 24bpp X rendering (bernd.paysan@gmx.de)
@ -638,6 +638,7 @@ Mesa Version History
- GL_LINEAR sampling of 3D textures was broken - GL_LINEAR sampling of 3D textures was broken
- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
- fixed wide point and wide line conformance bugs (brianp)
Changes: Changes:
- some device driver changes (see src/dd.h) - some device driver changes (see src/dd.h)
- new copyright on core Mesa code - new copyright on core Mesa code