glsl/linker: Add a helper variable for compiler options

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2016-05-18 20:29:59 -07:00
parent aec10a1d5b
commit ac242aac3d
1 changed files with 5 additions and 2 deletions

View File

@ -4902,10 +4902,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks)
const struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[i];
if (options->LowerBufferInterfaceBlocks)
lower_ubo_reference(prog->_LinkedShaders[i]);
if (ctx->Const.ShaderCompilerOptions[i].LowerShaderSharedVariables)
if (options->LowerShaderSharedVariables)
lower_shared_reference(prog->_LinkedShaders[i],
&prog->Comp.SharedSize);