glsl: Add field initializers for glsl_struct_field default constructor
This helps valgrind when encode_type_to_blob is used. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -1045,6 +1045,13 @@ struct glsl_struct_field {
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}
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}
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glsl_struct_field()
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glsl_struct_field()
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: type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
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xfb_stride(0), interpolation(0), centroid(0),
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sample(0), matrix_layout(0), patch(0),
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precision(0), memory_read_only(0),
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memory_write_only(0), memory_coherent(0), memory_volatile(0),
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memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
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implicit_sized_array(0)
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{
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{
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/* empty */
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/* empty */
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}
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}
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