glsl: Add field initializers for glsl_struct_field default constructor

This helps valgrind when encode_type_to_blob is used.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jordan Justen 2017-10-20 18:54:17 -07:00
parent 23327af91c
commit abbcdc9b69
1 changed files with 7 additions and 0 deletions

View File

@ -1045,6 +1045,13 @@ struct glsl_struct_field {
}
glsl_struct_field()
: type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(0), patch(0),
precision(0), memory_read_only(0),
memory_write_only(0), memory_coherent(0), memory_volatile(0),
memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
implicit_sized_array(0)
{
/* empty */
}