glsl: Add field initializers for glsl_struct_field default constructor
This helps valgrind when encode_type_to_blob is used. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
23327af91c
commit
abbcdc9b69
|
@ -1045,6 +1045,13 @@ struct glsl_struct_field {
|
|||
}
|
||||
|
||||
glsl_struct_field()
|
||||
: type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
|
||||
xfb_stride(0), interpolation(0), centroid(0),
|
||||
sample(0), matrix_layout(0), patch(0),
|
||||
precision(0), memory_read_only(0),
|
||||
memory_write_only(0), memory_coherent(0), memory_volatile(0),
|
||||
memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
|
||||
implicit_sized_array(0)
|
||||
{
|
||||
/* empty */
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue