llvmpipe: Complete more rasterizer methods..

This commit is contained in:
José Fonseca 2009-10-08 19:03:14 +01:00
parent 35a90e67eb
commit ab76b2a8b8
3 changed files with 48 additions and 51 deletions

View File

@ -50,14 +50,14 @@ struct lp_rasterizer *lp_rast_create( void )
}
void lp_rast_bind_surfaces( struct lp_rasterizer *rast,
struct pipe_surface *color,
struct pipe_surface *zstencil,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf,
const float *clear_color,
double clear_depth,
unsigned clear_stencil)
{
pipe_surface_reference(&rast->state.color, color);
pipe_surface_reference(&rast->state.depth, depth);
pipe_surface_reference(&rast->state.cbuf, cbuf);
pipe_surface_reference(&rast->state.zsbuf, zsbuf);
}
@ -93,12 +93,12 @@ void lp_rast_clear_color( struct lp_rasterizer *rast,
void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg *arg)
{
const unsigned clear_color = arg->clear.clear_zstencil;
const unsigned clear_zstencil = arg->clear.clear_zstencil;
unsigned i, j;
for (i = 0; i < TILE_SIZE; i++)
for (j = 0; j < TILE_SIZE; j++)
rast->tile.depth[i][j] = clear_depth;
rast->tile.depth[i*TILE_SIZE + j] = clear_zstencil;
}
@ -119,7 +119,7 @@ void lp_rast_load_zstencil( struct lp_rasterizer *rast,
void lp_rast_set_state( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg *arg )
{
rast->shader_state = arg->state;
rast->shader_state = arg->set_state;
}
@ -128,36 +128,24 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast,
const union lp_rast_cmd_arg *arg,
const struct lp_rast_shader_inputs *inputs )
{
unsigned i;
/* Set up the silly quad coef pointers
*/
for (i = 0; i < 4; i++) {
rast->quads[i].posCoef = &inputs->posCoef;
rast->quads[i].coef = inputs->coef;
}
const uint32_t masks[4] = {~0, ~0, ~0, ~0};
unsigned i, j;
/* Use the existing preference for 8x2 (four quads) shading:
*/
for (i = 0; i < TILE_SIZE; i += 8) {
for (j = 0; j < TILE_SIZE; j += 2) {
rast->shader_state.shade( inputs->jc,
rast->x + i,
rast->y + j,
rast->quads, 4 );
}
}
for (i = 0; i < TILE_SIZE; i += 8)
for (j = 0; j < TILE_SIZE; j += 2)
lp_rast_shade_quads( rast, inputs, i, j, &masks);
}
void lp_rast_shade_quads( const struct lp_rast_state *state,
struct lp_rast_tile *tile,
struct quad_header **quads,
unsigned nr )
void lp_rast_shade_quads( struct lp_rasterizer *rast,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y,
const unsigned *masks)
{
struct quad_header *quad = quads[0];
const unsigned x = quad->input.x0;
const unsigned y = quad->input.y0;
const struct lp_rast_state *state = rast->shader_state;
struct lp_rast_tile *tile = &rast->tile;
uint8_t *color;
uint8_t *depth;
uint32_t ALIGN16_ATTRIB mask[4][NUM_CHANNELS];
@ -165,18 +153,13 @@ void lp_rast_shade_quads( const struct lp_rast_state *state,
unsigned q;
/* Sanity checks */
assert(nr * QUAD_SIZE == TILE_VECTOR_HEIGHT * TILE_VECTOR_WIDTH);
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);
for (q = 0; q < nr; ++q) {
assert(quads[q]->input.x0 == x + q*2);
assert(quads[q]->input.y0 == y);
}
/* mask */
for (q = 0; q < 4; ++q)
for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index)
mask[q][chan_index] = quads[q]->inout.mask & (1 << chan_index) ? ~0 : 0;
mask[q][chan_index] = masks[q] & (1 << chan_index) ? ~0 : 0;
/* color buffer */
color = &TILE_PIXEL(tile->color, x, y, 0);
@ -184,7 +167,7 @@ void lp_rast_shade_quads( const struct lp_rast_state *state,
/* depth buffer */
assert((x % 2) == 0);
assert((y % 2) == 0);
depth = (uint8_t *)tile->depth + y*TILE_SIZE*4 + 2*x*4;
depth = tile->depth + y*TILE_SIZE + 2*x;
/* XXX: This will most likely fail on 32bit x86 without -mstackrealign */
assert(lp_check_alignment(mask, 16));
@ -196,9 +179,9 @@ void lp_rast_shade_quads( const struct lp_rast_state *state,
/* run shader */
state->shader( &state->jc,
x, y,
quad->coef->a0,
quad->coef->dadx,
quad->coef->dady,
inputs->a0,
inputs->dadx,
inputs->dady,
&mask[0][0],
color,
depth);
@ -220,8 +203,9 @@ void lp_rast_end_tile( struct lp_rasterizer *rast,
const unsigned y = rast->y;
unsigned w = TILE_SIZE;
unsigned h = TILE_SIZE;
void *map;
surface = rast->state.color;
surface = rast->state.cbuf;
if(!surface)
return;
@ -252,7 +236,7 @@ void lp_rast_end_tile( struct lp_rasterizer *rast,
screen->transfer_unmap(screen, transfer);
}
screen->tex_transfer_destroy(screen, transfer);
screen->tex_transfer_destroy(transfer);
if (write_depth) {
/* FIXME: call u_tile func to store depth/stencil to surface */

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@ -28,6 +28,7 @@
#ifndef LP_RAST_H
#define LP_RAST_H
#include "pipe/p_compiler.h"
#include "lp_jit.h"
/* Initially create and program a single rasterizer directly. Later
@ -91,9 +92,6 @@ struct lp_rast_triangle {
float dx12;
float dx23;
float dx31;
/* State to run the shader: */
struct lp_rast_shader_inputs inputs;
};
struct clear_tile {
@ -112,8 +110,8 @@ struct load_tile {
struct lp_rasterizer *lp_rast_create( void );
void lp_rast_bind_surfaces( struct lp_rasterizer *,
struct pipe_surface *color,
struct pipe_surface *zstencil,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf,
const float *clear_color,
double clear_depth,
unsigned clear_stencil);
@ -154,7 +152,8 @@ void lp_rast_triangle( struct lp_rasterizer *,
const union lp_rast_cmd_arg * );
void lp_rast_shade_tile( struct lp_rasterizer *,
const union lp_rast_cmd_arg * );
const union lp_rast_cmd_arg *,
const struct lp_rast_shader_inputs *);
void lp_rast_store_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
@ -163,6 +162,12 @@ void lp_rast_store_zstencil( struct lp_rasterizer *,
const union lp_rast_cmd_arg *);
/* End of tile:
*/
void lp_rast_end_tile( struct lp_rasterizer *rast,
boolean write_depth );
/* Shutdown:
*/
void lp_rast_destroy( struct lp_rasterizer * );

View File

@ -38,7 +38,7 @@ struct lp_rast_tile
{
uint8_t *color;
uint8_t *depth;
uint32_t *depth;
};
@ -55,12 +55,20 @@ struct lp_rasterizer {
struct {
struct pipe_surface *color;
struct pipe_surface *zstencil;
struct pipe_surface *cbuf;
struct pipe_surface *zsbuf;
unsigned clear_color;
unsigned clear_depth;
char clear_stencil;
} state;
const struct lp_rast_state *shader_state;
};
void lp_rast_shade_quads( struct lp_rasterizer *rast,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y,
const unsigned *masks);
#endif