llvmpipe: Complete more rasterizer methods..
This commit is contained in:
parent
35a90e67eb
commit
ab76b2a8b8
|
@ -50,14 +50,14 @@ struct lp_rasterizer *lp_rast_create( void )
|
|||
}
|
||||
|
||||
void lp_rast_bind_surfaces( struct lp_rasterizer *rast,
|
||||
struct pipe_surface *color,
|
||||
struct pipe_surface *zstencil,
|
||||
struct pipe_surface *cbuf,
|
||||
struct pipe_surface *zsbuf,
|
||||
const float *clear_color,
|
||||
double clear_depth,
|
||||
unsigned clear_stencil)
|
||||
{
|
||||
pipe_surface_reference(&rast->state.color, color);
|
||||
pipe_surface_reference(&rast->state.depth, depth);
|
||||
pipe_surface_reference(&rast->state.cbuf, cbuf);
|
||||
pipe_surface_reference(&rast->state.zsbuf, zsbuf);
|
||||
}
|
||||
|
||||
|
||||
|
@ -93,12 +93,12 @@ void lp_rast_clear_color( struct lp_rasterizer *rast,
|
|||
void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
|
||||
const union lp_rast_cmd_arg *arg)
|
||||
{
|
||||
const unsigned clear_color = arg->clear.clear_zstencil;
|
||||
const unsigned clear_zstencil = arg->clear.clear_zstencil;
|
||||
unsigned i, j;
|
||||
|
||||
for (i = 0; i < TILE_SIZE; i++)
|
||||
for (j = 0; j < TILE_SIZE; j++)
|
||||
rast->tile.depth[i][j] = clear_depth;
|
||||
rast->tile.depth[i*TILE_SIZE + j] = clear_zstencil;
|
||||
}
|
||||
|
||||
|
||||
|
@ -119,7 +119,7 @@ void lp_rast_load_zstencil( struct lp_rasterizer *rast,
|
|||
void lp_rast_set_state( struct lp_rasterizer *rast,
|
||||
const union lp_rast_cmd_arg *arg )
|
||||
{
|
||||
rast->shader_state = arg->state;
|
||||
rast->shader_state = arg->set_state;
|
||||
|
||||
}
|
||||
|
||||
|
@ -128,36 +128,24 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast,
|
|||
const union lp_rast_cmd_arg *arg,
|
||||
const struct lp_rast_shader_inputs *inputs )
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
/* Set up the silly quad coef pointers
|
||||
*/
|
||||
for (i = 0; i < 4; i++) {
|
||||
rast->quads[i].posCoef = &inputs->posCoef;
|
||||
rast->quads[i].coef = inputs->coef;
|
||||
}
|
||||
const uint32_t masks[4] = {~0, ~0, ~0, ~0};
|
||||
unsigned i, j;
|
||||
|
||||
/* Use the existing preference for 8x2 (four quads) shading:
|
||||
*/
|
||||
for (i = 0; i < TILE_SIZE; i += 8) {
|
||||
for (j = 0; j < TILE_SIZE; j += 2) {
|
||||
rast->shader_state.shade( inputs->jc,
|
||||
rast->x + i,
|
||||
rast->y + j,
|
||||
rast->quads, 4 );
|
||||
}
|
||||
}
|
||||
for (i = 0; i < TILE_SIZE; i += 8)
|
||||
for (j = 0; j < TILE_SIZE; j += 2)
|
||||
lp_rast_shade_quads( rast, inputs, i, j, &masks);
|
||||
}
|
||||
|
||||
|
||||
void lp_rast_shade_quads( const struct lp_rast_state *state,
|
||||
struct lp_rast_tile *tile,
|
||||
struct quad_header **quads,
|
||||
unsigned nr )
|
||||
void lp_rast_shade_quads( struct lp_rasterizer *rast,
|
||||
const struct lp_rast_shader_inputs *inputs,
|
||||
unsigned x, unsigned y,
|
||||
const unsigned *masks)
|
||||
{
|
||||
struct quad_header *quad = quads[0];
|
||||
const unsigned x = quad->input.x0;
|
||||
const unsigned y = quad->input.y0;
|
||||
const struct lp_rast_state *state = rast->shader_state;
|
||||
struct lp_rast_tile *tile = &rast->tile;
|
||||
uint8_t *color;
|
||||
uint8_t *depth;
|
||||
uint32_t ALIGN16_ATTRIB mask[4][NUM_CHANNELS];
|
||||
|
@ -165,18 +153,13 @@ void lp_rast_shade_quads( const struct lp_rast_state *state,
|
|||
unsigned q;
|
||||
|
||||
/* Sanity checks */
|
||||
assert(nr * QUAD_SIZE == TILE_VECTOR_HEIGHT * TILE_VECTOR_WIDTH);
|
||||
assert(x % TILE_VECTOR_WIDTH == 0);
|
||||
assert(y % TILE_VECTOR_HEIGHT == 0);
|
||||
for (q = 0; q < nr; ++q) {
|
||||
assert(quads[q]->input.x0 == x + q*2);
|
||||
assert(quads[q]->input.y0 == y);
|
||||
}
|
||||
|
||||
/* mask */
|
||||
for (q = 0; q < 4; ++q)
|
||||
for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index)
|
||||
mask[q][chan_index] = quads[q]->inout.mask & (1 << chan_index) ? ~0 : 0;
|
||||
mask[q][chan_index] = masks[q] & (1 << chan_index) ? ~0 : 0;
|
||||
|
||||
/* color buffer */
|
||||
color = &TILE_PIXEL(tile->color, x, y, 0);
|
||||
|
@ -184,7 +167,7 @@ void lp_rast_shade_quads( const struct lp_rast_state *state,
|
|||
/* depth buffer */
|
||||
assert((x % 2) == 0);
|
||||
assert((y % 2) == 0);
|
||||
depth = (uint8_t *)tile->depth + y*TILE_SIZE*4 + 2*x*4;
|
||||
depth = tile->depth + y*TILE_SIZE + 2*x;
|
||||
|
||||
/* XXX: This will most likely fail on 32bit x86 without -mstackrealign */
|
||||
assert(lp_check_alignment(mask, 16));
|
||||
|
@ -196,9 +179,9 @@ void lp_rast_shade_quads( const struct lp_rast_state *state,
|
|||
/* run shader */
|
||||
state->shader( &state->jc,
|
||||
x, y,
|
||||
quad->coef->a0,
|
||||
quad->coef->dadx,
|
||||
quad->coef->dady,
|
||||
inputs->a0,
|
||||
inputs->dadx,
|
||||
inputs->dady,
|
||||
&mask[0][0],
|
||||
color,
|
||||
depth);
|
||||
|
@ -220,8 +203,9 @@ void lp_rast_end_tile( struct lp_rasterizer *rast,
|
|||
const unsigned y = rast->y;
|
||||
unsigned w = TILE_SIZE;
|
||||
unsigned h = TILE_SIZE;
|
||||
void *map;
|
||||
|
||||
surface = rast->state.color;
|
||||
surface = rast->state.cbuf;
|
||||
if(!surface)
|
||||
return;
|
||||
|
||||
|
@ -252,7 +236,7 @@ void lp_rast_end_tile( struct lp_rasterizer *rast,
|
|||
screen->transfer_unmap(screen, transfer);
|
||||
}
|
||||
|
||||
screen->tex_transfer_destroy(screen, transfer);
|
||||
screen->tex_transfer_destroy(transfer);
|
||||
|
||||
if (write_depth) {
|
||||
/* FIXME: call u_tile func to store depth/stencil to surface */
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#ifndef LP_RAST_H
|
||||
#define LP_RAST_H
|
||||
|
||||
#include "pipe/p_compiler.h"
|
||||
#include "lp_jit.h"
|
||||
|
||||
/* Initially create and program a single rasterizer directly. Later
|
||||
|
@ -91,9 +92,6 @@ struct lp_rast_triangle {
|
|||
float dx12;
|
||||
float dx23;
|
||||
float dx31;
|
||||
|
||||
/* State to run the shader: */
|
||||
struct lp_rast_shader_inputs inputs;
|
||||
};
|
||||
|
||||
struct clear_tile {
|
||||
|
@ -112,8 +110,8 @@ struct load_tile {
|
|||
struct lp_rasterizer *lp_rast_create( void );
|
||||
|
||||
void lp_rast_bind_surfaces( struct lp_rasterizer *,
|
||||
struct pipe_surface *color,
|
||||
struct pipe_surface *zstencil,
|
||||
struct pipe_surface *cbuf,
|
||||
struct pipe_surface *zsbuf,
|
||||
const float *clear_color,
|
||||
double clear_depth,
|
||||
unsigned clear_stencil);
|
||||
|
@ -154,7 +152,8 @@ void lp_rast_triangle( struct lp_rasterizer *,
|
|||
const union lp_rast_cmd_arg * );
|
||||
|
||||
void lp_rast_shade_tile( struct lp_rasterizer *,
|
||||
const union lp_rast_cmd_arg * );
|
||||
const union lp_rast_cmd_arg *,
|
||||
const struct lp_rast_shader_inputs *);
|
||||
|
||||
void lp_rast_store_color( struct lp_rasterizer *,
|
||||
const union lp_rast_cmd_arg *);
|
||||
|
@ -163,6 +162,12 @@ void lp_rast_store_zstencil( struct lp_rasterizer *,
|
|||
const union lp_rast_cmd_arg *);
|
||||
|
||||
|
||||
/* End of tile:
|
||||
*/
|
||||
|
||||
void lp_rast_end_tile( struct lp_rasterizer *rast,
|
||||
boolean write_depth );
|
||||
|
||||
/* Shutdown:
|
||||
*/
|
||||
void lp_rast_destroy( struct lp_rasterizer * );
|
||||
|
|
|
@ -38,7 +38,7 @@ struct lp_rast_tile
|
|||
{
|
||||
uint8_t *color;
|
||||
|
||||
uint8_t *depth;
|
||||
uint32_t *depth;
|
||||
};
|
||||
|
||||
|
||||
|
@ -55,12 +55,20 @@ struct lp_rasterizer {
|
|||
|
||||
|
||||
struct {
|
||||
struct pipe_surface *color;
|
||||
struct pipe_surface *zstencil;
|
||||
struct pipe_surface *cbuf;
|
||||
struct pipe_surface *zsbuf;
|
||||
unsigned clear_color;
|
||||
unsigned clear_depth;
|
||||
char clear_stencil;
|
||||
} state;
|
||||
|
||||
const struct lp_rast_state *shader_state;
|
||||
};
|
||||
|
||||
|
||||
void lp_rast_shade_quads( struct lp_rasterizer *rast,
|
||||
const struct lp_rast_shader_inputs *inputs,
|
||||
unsigned x, unsigned y,
|
||||
const unsigned *masks);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue