mesa: Initially populate the display list with the exec list.
This cuts out a ton of code to make functions not set to a save_ variant match. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
7820e2dd8d
commit
ab4c549378
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@ -9570,6 +9570,13 @@ void
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_mesa_initialize_save_table(const struct gl_context *ctx)
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{
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struct _glapi_table *table = ctx->Save;
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int numEntries = MAX2(_gloffset_COUNT, _glapi_get_dispatch_table_size());
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/* Initially populate the dispatch table with the contents of the
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* normal-execution dispatch table. This lets us skip populating functions
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* that should be called directly instead of compiled into display lists.
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*/
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memcpy(table, ctx->Exec, numEntries * sizeof(_glapi_proc));
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_mesa_loopback_init_api_table(ctx, table);
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@ -9592,7 +9599,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_ColorMaterial(table, save_ColorMaterial);
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SET_CopyPixels(table, save_CopyPixels);
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SET_CullFace(table, save_CullFace);
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SET_DeleteLists(table, _mesa_DeleteLists);
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SET_DepthFunc(table, save_DepthFunc);
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SET_DepthMask(table, save_DepthMask);
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SET_DepthRange(table, save_DepthRange);
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@ -9602,7 +9608,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_DrawPixels(table, save_DrawPixels);
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SET_Enable(table, save_Enable);
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SET_Enablei(table, save_EnableIndexed);
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SET_EndList(table, _mesa_EndList);
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SET_EvalMesh1(table, save_EvalMesh1);
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SET_EvalMesh2(table, save_EvalMesh2);
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SET_Finish(table, exec_Finish);
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@ -9613,7 +9618,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_Fogiv(table, save_Fogiv);
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SET_FrontFace(table, save_FrontFace);
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SET_Frustum(table, save_Frustum);
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SET_GenLists(table, _mesa_GenLists);
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SET_GetBooleanv(table, exec_GetBooleanv);
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SET_GetClipPlane(table, exec_GetClipPlane);
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SET_GetDoublev(table, exec_GetDoublev);
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@ -9646,7 +9650,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_IndexMask(table, save_IndexMask);
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SET_InitNames(table, save_InitNames);
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SET_IsEnabled(table, exec_IsEnabled);
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SET_IsList(table, _mesa_IsList);
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SET_LightModelf(table, save_LightModelf);
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SET_LightModelfv(table, save_LightModelfv);
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SET_LightModeli(table, save_LightModeli);
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@ -9886,9 +9889,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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/* 173. GL_EXT_blend_func_separate */
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SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT);
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/* 196. GL_MESA_resize_buffers */
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SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
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/* 197. GL_MESA_window_pos */
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SET_WindowPos2d(table, save_WindowPos2dMESA);
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SET_WindowPos2dv(table, save_WindowPos2dvMESA);
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@ -9925,9 +9925,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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* VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
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*/
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SET_BindProgramARB(table, save_BindProgramNV);
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SET_DeleteProgramsARB(table, _mesa_DeleteProgramsARB);
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SET_GenProgramsARB(table, _mesa_GenProgramsARB);
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SET_IsProgramARB(table, _mesa_IsProgramARB);
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/* 244. GL_ATI_envmap_bumpmap */
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SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
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@ -9944,34 +9941,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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/* 268. GL_EXT_stencil_two_side */
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SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
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/* 273. GL_APPLE_vertex_array_object */
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SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
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SET_DeleteVertexArrays(table, _mesa_DeleteVertexArrays);
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SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
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SET_IsVertexArray(table, _mesa_IsVertexArray);
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/* 310. GL_EXT_framebuffer_object */
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SET_GenFramebuffers(table, _mesa_GenFramebuffers);
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SET_BindFramebuffer(table, _mesa_BindFramebuffer);
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SET_DeleteFramebuffers(table, _mesa_DeleteFramebuffers);
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SET_CheckFramebufferStatus(table, _mesa_CheckFramebufferStatus);
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SET_GenRenderbuffers(table, _mesa_GenRenderbuffers);
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SET_BindRenderbuffer(table, _mesa_BindRenderbuffer);
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SET_DeleteRenderbuffers(table, _mesa_DeleteRenderbuffers);
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SET_RenderbufferStorage(table, _mesa_RenderbufferStorage);
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SET_FramebufferTexture1D(table, _mesa_FramebufferTexture1D);
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SET_FramebufferTexture2D(table, _mesa_FramebufferTexture2D);
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SET_FramebufferTexture3D(table, _mesa_FramebufferTexture3D);
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SET_FramebufferRenderbuffer(table, _mesa_FramebufferRenderbuffer);
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SET_GenerateMipmap(table, _mesa_GenerateMipmap);
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/* 317. GL_EXT_framebuffer_multisample */
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SET_RenderbufferStorageMultisample(table, _mesa_RenderbufferStorageMultisample);
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/* GL_ARB_vertex_array_object */
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SET_BindVertexArray(table, _mesa_BindVertexArray);
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SET_GenVertexArrays(table, _mesa_GenVertexArrays);
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/* ???. GL_EXT_depth_bounds_test */
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SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
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@ -10006,18 +9975,8 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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/* ARB 26. GL_ARB_vertex_program */
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/* ARB 27. GL_ARB_fragment_program */
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/* glVertexAttrib* functions alias the NV ones, handled elsewhere */
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SET_VertexAttribPointer(table, _mesa_VertexAttribPointer);
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SET_EnableVertexAttribArray(table, _mesa_EnableVertexAttribArray);
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SET_DisableVertexAttribArray(table, _mesa_DisableVertexAttribArray);
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SET_ProgramStringARB(table, save_ProgramStringARB);
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SET_BindProgramARB(table, save_BindProgramNV);
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SET_DeleteProgramsARB(table, _mesa_DeleteProgramsARB);
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SET_GenProgramsARB(table, _mesa_GenProgramsARB);
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SET_IsProgramARB(table, _mesa_IsProgramARB);
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SET_GetVertexAttribdv(table, _mesa_GetVertexAttribdv);
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SET_GetVertexAttribfv(table, _mesa_GetVertexAttribfv);
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SET_GetVertexAttribiv(table, _mesa_GetVertexAttribiv);
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SET_GetVertexAttribPointerv(table, _mesa_GetVertexAttribPointerv);
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SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
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SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
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SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
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@ -10026,30 +9985,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
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SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
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SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
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SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
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SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
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SET_GetProgramLocalParameterdvARB(table,
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_mesa_GetProgramLocalParameterdvARB);
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SET_GetProgramLocalParameterfvARB(table,
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_mesa_GetProgramLocalParameterfvARB);
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SET_GetProgramivARB(table, _mesa_GetProgramivARB);
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SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
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/* ARB 28. GL_ARB_vertex_buffer_object */
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/* None of the extension's functions get compiled */
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SET_BindBuffer(table, _mesa_BindBuffer);
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SET_BufferData(table, _mesa_BufferData);
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SET_BufferSubData(table, _mesa_BufferSubData);
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SET_DeleteBuffers(table, _mesa_DeleteBuffers);
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SET_GenBuffers(table, _mesa_GenBuffers);
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SET_GetBufferParameteriv(table, _mesa_GetBufferParameteriv);
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SET_GetBufferPointerv(table, _mesa_GetBufferPointerv);
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SET_GetBufferSubData(table, _mesa_GetBufferSubData);
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SET_IsBuffer(table, _mesa_IsBuffer);
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SET_MapBuffer(table, _mesa_MapBuffer);
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SET_UnmapBuffer(table, _mesa_UnmapBuffer);
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_mesa_init_queryobj_dispatch(ctx, table); /* glGetQuery, etc */
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SET_BeginQuery(table, save_BeginQueryARB);
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SET_EndQuery(table, save_EndQueryARB);
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SET_QueryCounter(table, save_QueryCounter);
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@ -10058,8 +9994,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_BlitFramebuffer(table, save_BlitFramebufferEXT);
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/* GL_ARB_shader_objects */
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_mesa_init_shader_dispatch(ctx, table); /* Plug in glCreate/Delete/Get, etc */
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SET_UseProgram(table, save_UseProgramObjectARB);
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SET_Uniform1f(table, save_Uniform1fARB);
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SET_Uniform2f(table, save_Uniform2fARB);
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@ -10100,24 +10034,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
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SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
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/* ARB 50. GL_ARB_map_buffer_range */
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SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
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SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
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/* ARB 51. GL_ARB_texture_buffer_object */
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SET_TexBuffer(table, _mesa_TexBuffer); /* no dlist save */
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/* ARB 59. GL_ARB_copy_buffer */
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SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
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/* 364. GL_EXT_provoking_vertex */
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SET_ProvokingVertex(table, save_ProvokingVertexEXT);
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/* 371. GL_APPLE_object_purgeable */
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SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
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SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
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SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE);
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/* GL_EXT_texture_integer */
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SET_ClearColorIiEXT(table, save_ClearColorIi);
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SET_ClearColorIuiEXT(table, save_ClearColorIui);
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@ -10158,11 +10077,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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(void) save_Uniform4uiv;
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#endif
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/* These are not compiled into display lists: */
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SET_BindBufferBase(table, _mesa_BindBufferBase);
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SET_BindBufferOffsetEXT(table, _mesa_BindBufferOffsetEXT);
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SET_BindBufferRange(table, _mesa_BindBufferRange);
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SET_TransformFeedbackVaryings(table, _mesa_TransformFeedbackVaryings);
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/* These are: */
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SET_BeginTransformFeedback(table, save_BeginTransformFeedback);
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SET_EndTransformFeedback(table, save_EndTransformFeedback);
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@ -10184,8 +10098,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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/* GL_NV_texture_barrier */
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SET_TextureBarrierNV(table, save_TextureBarrierNV);
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/* GL_ARB_sampler_objects */
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_mesa_init_sampler_object_dispatch(ctx, table); /* plug in Gen/Get/etc functions */
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SET_BindSampler(table, save_BindSampler);
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SET_SamplerParameteri(table, save_SamplerParameteri);
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SET_SamplerParameterf(table, save_SamplerParameterf);
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@ -10210,25 +10122,10 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
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SET_EndConditionalRender(table, save_EndConditionalRender);
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/* GL_ARB_sync */
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_mesa_init_sync_dispatch(table);
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SET_WaitSync(table, save_WaitSync);
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/* GL_ARB_texture_storage (no dlist support) */
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SET_TexStorage1D(table, _mesa_TexStorage1D);
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SET_TexStorage2D(table, _mesa_TexStorage2D);
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SET_TexStorage3D(table, _mesa_TexStorage3D);
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SET_TextureStorage1DEXT(table, _mesa_TextureStorage1DEXT);
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SET_TextureStorage2DEXT(table, _mesa_TextureStorage2DEXT);
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SET_TextureStorage3DEXT(table, _mesa_TextureStorage3DEXT);
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/* GL_ARB_debug_output (no dlist support) */
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_mesa_init_errors_dispatch(table);
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/* GL_ARB_uniform_buffer_object */
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SET_UniformBlockBinding(table, save_UniformBlockBinding);
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/* GL_NV_primitive_restart */
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SET_PrimitiveRestartIndex(table, _mesa_PrimitiveRestartIndex);
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}
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@ -725,15 +725,6 @@ _mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
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ctx->Debug.CallbackData = (void *) userParam;
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}
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void
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_mesa_init_errors_dispatch(struct _glapi_table *disp)
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{
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SET_DebugMessageCallbackARB(disp, _mesa_DebugMessageCallbackARB);
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SET_DebugMessageControlARB(disp, _mesa_DebugMessageControlARB);
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SET_DebugMessageInsertARB(disp, _mesa_DebugMessageInsertARB);
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SET_GetDebugMessageLogARB(disp, _mesa_GetDebugMessageLogARB);
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}
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void
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_mesa_init_errors(struct gl_context *ctx)
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{
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@ -47,9 +47,6 @@ extern "C" {
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struct _glapi_table;
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struct gl_context;
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extern void
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_mesa_init_errors_dispatch(struct _glapi_table *disp);
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extern void
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_mesa_init_errors( struct gl_context *ctx );
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@ -753,33 +753,6 @@ _mesa_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params)
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}
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}
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void
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_mesa_init_queryobj_dispatch(const struct gl_context *ctx,
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struct _glapi_table *disp)
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{
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SET_GenQueries(disp, _mesa_GenQueries);
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SET_DeleteQueries(disp, _mesa_DeleteQueries);
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SET_IsQuery(disp, _mesa_IsQuery);
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SET_BeginQuery(disp, _mesa_BeginQuery);
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SET_EndQuery(disp, _mesa_EndQuery);
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SET_GetQueryiv(disp, _mesa_GetQueryiv);
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SET_GetQueryObjectuiv(disp, _mesa_GetQueryObjectuiv);
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if (_mesa_is_desktop_gl(ctx)) {
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SET_GetQueryObjectiv(disp, _mesa_GetQueryObjectiv);
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SET_QueryCounter(disp, _mesa_QueryCounter);
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SET_GetQueryObjecti64v(disp, _mesa_GetQueryObjecti64v);
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SET_GetQueryObjectui64v(disp, _mesa_GetQueryObjectui64v);
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SET_BeginQueryIndexed(disp, _mesa_BeginQueryIndexed);
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SET_EndQueryIndexed(disp, _mesa_EndQueryIndexed);
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SET_GetQueryIndexediv(disp, _mesa_GetQueryIndexediv);
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}
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}
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/**
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* Allocate/init the context state related to query objects.
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*/
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@ -43,10 +43,6 @@ _mesa_lookup_query_object(struct gl_context *ctx, GLuint id)
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extern void
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_mesa_init_query_object_functions(struct dd_function_table *driver);
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extern void
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_mesa_init_queryobj_dispatch(const struct gl_context *ctx,
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struct _glapi_table *disp);
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extern void
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_mesa_init_queryobj(struct gl_context *ctx);
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@ -1434,27 +1434,3 @@ _mesa_init_sampler_object_functions(struct dd_function_table *driver)
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driver->NewSamplerObject = _mesa_new_sampler_object;
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driver->DeleteSamplerObject = _mesa_delete_sampler_object;
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}
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void
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_mesa_init_sampler_object_dispatch(const struct gl_context *ctx,
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struct _glapi_table *disp)
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{
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SET_GenSamplers(disp, _mesa_GenSamplers);
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SET_DeleteSamplers(disp, _mesa_DeleteSamplers);
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SET_IsSampler(disp, _mesa_IsSampler);
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SET_BindSampler(disp, _mesa_BindSampler);
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SET_SamplerParameteri(disp, _mesa_SamplerParameteri);
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SET_SamplerParameterf(disp, _mesa_SamplerParameterf);
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SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv);
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SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv);
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SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv);
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SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv);
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if (_mesa_is_desktop_gl(ctx)) {
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SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv);
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SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv);
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SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv);
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SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv);
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}
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}
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@ -69,10 +69,6 @@ _mesa_new_sampler_object(struct gl_context *ctx, GLuint name);
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extern void
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_mesa_init_sampler_object_functions(struct dd_function_table *driver);
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extern void
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_mesa_init_sampler_object_dispatch(const struct gl_context *ctx,
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struct _glapi_table *disp);
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void GLAPIENTRY
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_mesa_GenSamplers(GLsizei count, GLuint *samplers);
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void GLAPIENTRY
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@ -1789,84 +1789,3 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
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return program;
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}
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/**
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* Plug in shader-related functions into API dispatch table.
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*/
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void
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_mesa_init_shader_dispatch(const struct gl_context *ctx,
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struct _glapi_table *exec)
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{
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#if FEATURE_GL
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/* GL_ARB_vertex/fragment_shader */
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if (_mesa_is_desktop_gl(ctx)) {
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SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
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SET_GetHandleARB(exec, _mesa_GetHandleARB);
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SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
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SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
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SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
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SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
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SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
|
||||
SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
|
||||
SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
|
||||
SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
|
||||
}
|
||||
|
||||
if (ctx->API != API_OPENGLES) {
|
||||
SET_ShaderSource(exec, _mesa_ShaderSource);
|
||||
SET_CompileShader(exec, _mesa_CompileShader);
|
||||
SET_LinkProgram(exec, _mesa_LinkProgram);
|
||||
SET_UseProgram(exec, _mesa_UseProgram);
|
||||
SET_ValidateProgram(exec, _mesa_ValidateProgram);
|
||||
SET_GetShaderSource(exec, _mesa_GetShaderSource);
|
||||
|
||||
/* OpenGL 2.0 */
|
||||
SET_AttachShader(exec, _mesa_AttachShader);
|
||||
SET_CreateProgram(exec, _mesa_CreateProgram);
|
||||
SET_CreateShader(exec, _mesa_CreateShader);
|
||||
SET_DeleteProgram(exec, _mesa_DeleteProgram);
|
||||
SET_DeleteShader(exec, _mesa_DeleteShader);
|
||||
SET_DetachShader(exec, _mesa_DetachShader);
|
||||
SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
|
||||
SET_GetProgramiv(exec, _mesa_GetProgramiv);
|
||||
SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
|
||||
SET_GetShaderiv(exec, _mesa_GetShaderiv);
|
||||
SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
|
||||
SET_IsProgram(exec, _mesa_IsProgram);
|
||||
SET_IsShader(exec, _mesa_IsShader);
|
||||
|
||||
/* GL_ARB_vertex_shader */
|
||||
SET_BindAttribLocation(exec, _mesa_BindAttribLocation);
|
||||
SET_GetActiveAttrib(exec, _mesa_GetActiveAttrib);
|
||||
SET_GetAttribLocation(exec, _mesa_GetAttribLocation);
|
||||
}
|
||||
|
||||
if (ctx->API == API_OPENGL_COMPAT) {
|
||||
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
|
||||
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
|
||||
SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
|
||||
}
|
||||
|
||||
/* GL_EXT_gpu_shader4 / GL 3.0 */
|
||||
if (_mesa_is_desktop_gl(ctx)) {
|
||||
SET_BindFragDataLocation(exec, _mesa_BindFragDataLocation);
|
||||
}
|
||||
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
|
||||
SET_GetFragDataLocation(exec, _mesa_GetFragDataLocation);
|
||||
}
|
||||
|
||||
/* GL_ARB_ES2_compatibility */
|
||||
if (ctx->API != API_OPENGLES) {
|
||||
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
|
||||
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
|
||||
SET_ShaderBinary(exec, _mesa_ShaderBinary);
|
||||
}
|
||||
|
||||
/* GL_ARB_blend_func_extended */
|
||||
if (_mesa_is_desktop_gl(ctx)) {
|
||||
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
|
||||
SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
|
||||
}
|
||||
#endif /* FEATURE_GL */
|
||||
}
|
||||
|
||||
|
|
|
@ -50,10 +50,6 @@ extern void
|
|||
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
|
||||
const char *caller);
|
||||
|
||||
extern void
|
||||
_mesa_init_shader_dispatch(const struct gl_context *ctx,
|
||||
struct _glapi_table *exec);
|
||||
|
||||
extern unsigned
|
||||
_mesa_count_active_attribs(struct gl_shader_program *shProg);
|
||||
|
||||
|
|
|
@ -141,20 +141,6 @@ _mesa_init_sync_object_functions(struct dd_function_table *driver)
|
|||
driver->ServerWaitSync = _mesa_wait_sync;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_init_sync_dispatch(struct _glapi_table *disp)
|
||||
{
|
||||
SET_IsSync(disp, _mesa_IsSync);
|
||||
SET_DeleteSync(disp, _mesa_DeleteSync);
|
||||
SET_FenceSync(disp, _mesa_FenceSync);
|
||||
SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
|
||||
SET_WaitSync(disp, _mesa_WaitSync);
|
||||
SET_GetInteger64v(disp, _mesa_GetInteger64v);
|
||||
SET_GetSynciv(disp, _mesa_GetSynciv);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Allocate/init the context state related to sync objects.
|
||||
*/
|
||||
|
|
|
@ -42,9 +42,6 @@ struct gl_sync_object;
|
|||
extern void
|
||||
_mesa_init_sync_object_functions(struct dd_function_table *driver);
|
||||
|
||||
extern void
|
||||
_mesa_init_sync_dispatch(struct _glapi_table *disp);
|
||||
|
||||
extern void
|
||||
_mesa_init_sync(struct gl_context *);
|
||||
|
||||
|
|
Loading…
Reference in New Issue