Add tests for ARB_fp trig instructions and also for 1D texturing

This commit is contained in:
Keith Whitwell 2004-01-26 13:45:42 +00:00
parent 5d3568f36c
commit ab41a96ae7
3 changed files with 297 additions and 0 deletions

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@ -12,6 +12,7 @@ SOURCES = antialias.c \
arbfpspec.c \
arbfptest1.c \
arbfptexture.c \
arbfptrig.c \
arbvptest1.c \
arbvptest3.c \
arbvptorus.c \
@ -29,6 +30,7 @@ SOURCES = antialias.c \
seccolor.c \
sharedtex.c \
stencilwrap.c \
tex1d.c \
texline.c \
texrect.c \
texwrap.c \

156
progs/tests/arbfptrig.c Normal file
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@ -0,0 +1,156 @@
/* GL_ARB_fragment_program texture test */
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
#include "readtex.c"
#define TEXTURE_FILE "../images/girl.rgb"
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
#define PI 3.141592
static void Display( void )
{
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glBegin(GL_POLYGON);
glTexCoord2f(-PI, 0); glVertex2f(-1, -1);
glTexCoord2f(PI, 0); glVertex2f( 1, -1);
glTexCoord2f(PI, 1); glVertex2f( 1, 1);
glTexCoord2f(-PI, 1); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
}
static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void Init( void )
{
static const char *modulate2D =
"!!ARBfp1.0\n"
"TEMP R0;\n"
"MOV R0, {0,0,0,1};\n"
"SCS R0, fragment.texcoord[0].x; \n"
"ADD R0, R0, {1.0}.x;\n"
"MUL R0, R0, {0.5}.x;\n"
"MOV result.color, R0; \n"
"END"
;
GLuint modulateProg;
GLuint Texture;
if (!glutExtensionSupported("GL_ARB_fragment_program")) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* Setup the fragment program */
glGenProgramsARB(1, &modulateProg);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(modulate2D), (const GLubyte *)modulate2D);
printf("glGetError = 0x%x\n", (int) glGetError());
printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
(char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
assert(glIsProgramARB(modulateProg));
glEnable(GL_FRAGMENT_PROGRAM_ARB);
/* Load texture */
glGenTextures(1, &Texture);
glBindTexture(GL_TEXTURE_2D, Texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
exit(1);
}
/* XXX this enable shouldn't really be needed!!! */
glEnable(GL_TEXTURE_2D);
glClearColor(.3, .3, .3, 0);
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

139
progs/tests/tex1d.c Normal file
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@ -0,0 +1,139 @@
/* Exercise 1D textures
*/
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/glut.h"
static GLuint Window = 0;
static GLuint TexObj[2];
static GLfloat Angle = 0.0f;
static void draw( void )
{
glClear( GL_COLOR_BUFFER_BIT );
glColor3f( 1.0, 1.0, 1.0 );
/* draw first polygon */
glPushMatrix();
glTranslatef( -1.0, 0.0, 0.0 );
glRotatef( Angle, 0.0, 0.0, 1.0 );
glBindTexture( GL_TEXTURE_1D, TexObj[0] );
glBegin( GL_POLYGON );
glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 );
glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 );
glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 );
glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 );
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void idle( void )
{
Angle += 2.0;
glutPostRedisplay();
}
/* change view Angle, exit upon ESC */
static void key(unsigned char k, int x, int y)
{
(void) x;
(void) y;
switch (k) {
case 27:
exit(0);
}
}
/* new window size or exposure */
static void reshape( int width, int height )
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
}
static void init( void )
{
GLubyte tex[256][3];
GLint i;
glDisable( GL_DITHER );
/* Setup texturing */
glEnable( GL_TEXTURE_1D );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
/* generate texture object IDs */
glGenTextures( 2, TexObj );
/* setup first texture object */
glBindTexture( GL_TEXTURE_1D, TexObj[0] );
for (i = 0; i < 256; i++) {
GLfloat f;
/* map 0..255 to -PI .. PI */
f = ((i / 255.0) - .5) * (3.141592 * 2);
f = sin(f);
/* map -1..1 to 0..255 */
tex[i][0] = (f+1.0)/2.0 * 255.0;
tex[i][1] = 0;
tex[i][2] = 0;
}
glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex );
glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT );
}
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
Window = glutCreateWindow("Texture Objects");
if (!Window) {
exit(1);
}
init();
glutReshapeFunc( reshape );
glutKeyboardFunc( key );
/* glutIdleFunc( idle ); */
glutDisplayFunc( draw );
glutMainLoop();
return 0;
}