prog_to_nir: VARYING_SLOT_PSIZ is a scalar
v2: remove stray change (Erik Faye-Lund) Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -841,8 +841,9 @@ ptn_add_output_stores(struct ptn_compile *c)
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src = nir_channel(b, src, 2);
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}
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if (c->prog->Target == GL_VERTEX_PROGRAM_ARB &&
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var->data.location == VARYING_SLOT_FOGC) {
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/* result.fogcoord is a single component value */
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(var->data.location == VARYING_SLOT_FOGC ||
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var->data.location == VARYING_SLOT_PSIZ)) {
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/* result.{fogcoord,psiz} is a single component value */
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src = nir_channel(b, src, 0);
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}
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unsigned num_components = glsl_get_vector_elements(var->type);
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@ -929,7 +930,8 @@ setup_registers_and_variables(struct ptn_compile *c)
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nir_variable *var = rzalloc(shader, nir_variable);
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if ((c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH) ||
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(c->prog->Target == GL_VERTEX_PROGRAM_ARB && i == VARYING_SLOT_FOGC))
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(c->prog->Target == GL_VERTEX_PROGRAM_ARB && i == VARYING_SLOT_FOGC) ||
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(c->prog->Target == GL_VERTEX_PROGRAM_ARB && i == VARYING_SLOT_PSIZ))
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var->type = glsl_float_type();
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else
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var->type = glsl_vec4_type();
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