nir,zink: Make lower_discard_if a common pass
This pass (lowering discard_if to control flow and unconditional discard) was originally written for Zink, but is useful for hardware that lacks conditional discard instructions like AGX. In theory AGX could implement a conditional discard with CSEL, but the vendor compiler uses a lowering like this one. Since I like not writing code, I'd like to use the pass that's already in tree. v2: Don't preserve dominance (Jason). Assert we don't see demotes or terminates (Jason). Add Mike's ack. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14217>
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@ -143,6 +143,7 @@ files_libnir = files(
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'nir_lower_clip_halfz.c',
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'nir_lower_convert_alu_types.c',
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'nir_lower_variable_initializers.c',
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'nir_lower_discard_if.c',
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'nir_lower_discard_or_demote.c',
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'nir_lower_double_ops.c',
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'nir_lower_drawpixels.c',
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@ -5137,6 +5137,8 @@ typedef enum {
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bool nir_lower_interpolation(nir_shader *shader,
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nir_lower_interpolation_options options);
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bool nir_lower_discard_if(nir_shader *shader);
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bool nir_lower_discard_or_demote(nir_shader *shader,
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bool force_correct_quad_ops_after_discard);
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@ -0,0 +1,103 @@
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/*
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* Copyright 2018 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "compiler/nir/nir_builder.h"
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static bool
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lower_discard_if_instr(nir_builder *b, nir_instr *instr_, UNUSED void *cb_data)
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{
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if (instr_->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
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if (instr->intrinsic == nir_intrinsic_discard_if) {
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b->cursor = nir_before_instr(&instr->instr);
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nir_if *if_stmt = nir_push_if(b, nir_ssa_for_src(b, instr->src[0], 1));
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nir_discard(b);
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nir_pop_if(b, if_stmt);
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nir_instr_remove(&instr->instr);
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return true;
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} else if (instr->intrinsic == nir_intrinsic_terminate_if ||
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instr->intrinsic == nir_intrinsic_demote_if) {
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unreachable("todo: handle terminates and demotes for Vulkan");
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}
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/* a shader like this (shaders@glsl-fs-discard-04):
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uniform int j, k;
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void main()
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{
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for (int i = 0; i < j; i++) {
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if (i > k)
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continue;
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discard;
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}
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gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
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}
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will generate nir like:
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loop {
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//snip
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if ssa_11 {
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block block_5:
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/ preds: block_4 /
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vec1 32 ssa_17 = iadd ssa_50, ssa_31
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/ succs: block_7 /
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} else {
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block block_6:
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/ preds: block_4 /
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intrinsic discard () () <-- not last instruction
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vec1 32 ssa_23 = iadd ssa_50, ssa_31 <-- dead code loop itr increment
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/ succs: block_7 /
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}
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//snip
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}
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which means that we can't assert like this:
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assert(instr->intrinsic != nir_intrinsic_discard ||
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nir_block_last_instr(instr->instr.block) == &instr->instr);
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and it's unnecessary anyway since later optimizations will dce the
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instructions following the discard
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*/
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return false;
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}
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bool
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nir_lower_discard_if(nir_shader *shader)
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{
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return nir_shader_instructions_pass(shader,
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lower_discard_if_instr,
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nir_metadata_none,
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NULL);
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}
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@ -75,79 +75,6 @@ reads_work_dim(nir_shader *shader)
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return BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_WORK_DIM);
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}
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static bool
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lower_discard_if_instr(nir_builder *b, nir_instr *instr_, UNUSED void *cb_data)
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{
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if (instr_->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
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if (instr->intrinsic == nir_intrinsic_discard_if) {
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b->cursor = nir_before_instr(&instr->instr);
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nir_if *if_stmt = nir_push_if(b, nir_ssa_for_src(b, instr->src[0], 1));
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nir_discard(b);
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nir_pop_if(b, if_stmt);
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nir_instr_remove(&instr->instr);
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return true;
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}
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/* a shader like this (shaders@glsl-fs-discard-04):
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uniform int j, k;
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void main()
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{
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for (int i = 0; i < j; i++) {
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if (i > k)
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continue;
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discard;
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}
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gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
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}
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will generate nir like:
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loop {
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//snip
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if ssa_11 {
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block block_5:
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/ preds: block_4 /
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vec1 32 ssa_17 = iadd ssa_50, ssa_31
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/ succs: block_7 /
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} else {
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block block_6:
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/ preds: block_4 /
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intrinsic discard () () <-- not last instruction
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vec1 32 ssa_23 = iadd ssa_50, ssa_31 <-- dead code loop itr increment
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/ succs: block_7 /
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}
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//snip
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}
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which means that we can't assert like this:
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assert(instr->intrinsic != nir_intrinsic_discard ||
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nir_block_last_instr(instr->instr.block) == &instr->instr);
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and it's unnecessary anyway since post-vtn optimizing will dce the instructions following the discard
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*/
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return false;
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}
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static bool
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lower_discard_if(nir_shader *shader)
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{
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return nir_shader_instructions_pass(shader,
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lower_discard_if_instr,
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nir_metadata_dominance,
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NULL);
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}
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static bool
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lower_work_dim_instr(nir_builder *b, nir_instr *in, void *data)
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{
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@ -1858,7 +1785,7 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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optimize_nir(nir);
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NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
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NIR_PASS_V(nir, lower_discard_if);
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NIR_PASS_V(nir, nir_lower_discard_if);
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NIR_PASS_V(nir, nir_lower_fragcolor,
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nir->info.fs.color_is_dual_source ? 1 : 8);
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NIR_PASS_V(nir, lower_64bit_vertex_attribs);
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