mesa: change init subroutine defaults helper to work per gl_program
A later patch will result in SSO programs calling this helper per gl_program rather than per gl_shader_program. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@ -468,8 +468,14 @@ _mesa_bind_pipeline(struct gl_context *ctx,
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FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
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for (i = 0; i < MESA_SHADER_STAGES; i++)
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_mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]);
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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if (ctx->_Shader->CurrentProgram[i]) {
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struct gl_linked_shader *sh =
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ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i];
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if (sh)
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_mesa_program_init_subroutine_defaults(ctx, sh->Program);
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}
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}
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}
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}
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@ -1221,8 +1221,15 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
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if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
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shProg = NULL;
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if (shProg)
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_mesa_shader_program_init_subroutine_defaults(ctx, shProg);
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if (shProg) {
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
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if (!sh)
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continue;
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_mesa_program_init_subroutine_defaults(ctx, sh->Program);
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}
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}
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if (*target != shProg) {
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/* Program is current, flush it */
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@ -2875,7 +2882,7 @@ _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
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ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program);
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}
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static void
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void
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_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
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struct gl_program *p)
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{
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@ -2897,20 +2904,3 @@ _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
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binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
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}
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}
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void
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_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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{
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int i;
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if (!shProg)
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return;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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if (!shProg->_LinkedShaders[i])
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continue;
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_mesa_program_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]->Program);
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}
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}
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@ -288,8 +288,8 @@ _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
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/* GL_ARB_shader_subroutine */
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void
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_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
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struct gl_program *prog);
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extern GLint GLAPIENTRY
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_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
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