glsl: fix xfb_offset unsized array validation

This partially fixes CTS test:
GL44-CTS.enhanced_layouts.xfb_get_program_resource_api

The test now fails at a tes evaluation shader with unsized output arrays.

The ARB_enhanced_layouts spec says:

   "It is a compile-time error to apply xfb_offset to the declaration of an
   unsized array."

So this seems like a bug in the CTS.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri 2016-05-27 19:07:19 +10:00
parent 87fb5aa3e7
commit aac90ba292
4 changed files with 41 additions and 31 deletions

View File

@ -3442,11 +3442,11 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (qual->flags.q.explicit_xfb_offset) {
unsigned qual_xfb_offset;
unsigned component_size = var->type->contains_double() ? 8 : 4;
const glsl_type *t = get_varying_type(var, state->stage);
if (process_qualifier_constant(state, loc, "xfb_offset",
qual->offset, &qual_xfb_offset) &&
validate_xfb_offset_qualifier(loc, state, (int) qual_xfb_offset,
var->type, component_size)) {
t, component_size)) {
var->data.offset = qual_xfb_offset;
var->data.explicit_xfb_offset = true;
}
@ -7336,12 +7336,6 @@ ast_interface_block::hir(exec_list *instructions,
packing,
this->block_name);
unsigned component_size = block_type->contains_double() ? 8 : 4;
int xfb_offset =
layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
validate_xfb_offset_qualifier(&loc, state, xfb_offset, block_type,
component_size);
if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
@ -7480,6 +7474,13 @@ ast_interface_block::hir(exec_list *instructions,
var_mode);
}
unsigned component_size = block_type->contains_double() ? 8 : 4;
int xfb_offset =
layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
const glsl_type *t = get_varying_type(var, state->stage);
validate_xfb_offset_qualifier(&loc, state, xfb_offset, t,
component_size);
var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
@ -7530,6 +7531,12 @@ ast_interface_block::hir(exec_list *instructions,
*/
assert(this->array_specifier == NULL);
unsigned component_size = block_type->contains_double() ? 8 : 4;
int xfb_offset =
layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
validate_xfb_offset_qualifier(&loc, state, xfb_offset, block_type,
component_size);
for (unsigned i = 0; i < num_variables; i++) {
ir_variable *var =
new(state) ir_variable(fields[i].type,

View File

@ -2021,3 +2021,26 @@ mode_string(const ir_variable *var)
assert(!"Should not get here.");
return "invalid variable";
}
/**
* Get the varying type stripped of the outermost array if we're processing
* a stage whose varyings are arrays indexed by a vertex number (such as
* geometry shader inputs).
*/
const glsl_type *
get_varying_type(const ir_variable *var, gl_shader_stage stage)
{
const glsl_type *type = var->type;
if (!var->data.patch &&
((var->data.mode == ir_var_shader_out &&
stage == MESA_SHADER_TESS_CTRL) ||
(var->data.mode == ir_var_shader_in &&
(stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY)))) {
assert(type->is_array());
type = type->fields.array;
}
return type;
}

View File

@ -2621,6 +2621,9 @@ is_gl_identifier(const char *s)
return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
}
const glsl_type *
get_varying_type(const ir_variable *var, gl_shader_stage stage);
extern "C" {
#endif /* __cplusplus */

View File

@ -40,29 +40,6 @@
#include "program.h"
/**
* Get the varying type stripped of the outermost array if we're processing
* a stage whose varyings are arrays indexed by a vertex number (such as
* geometry shader inputs).
*/
static const glsl_type *
get_varying_type(const ir_variable *var, gl_shader_stage stage)
{
const glsl_type *type = var->type;
if (!var->data.patch &&
((var->data.mode == ir_var_shader_out &&
stage == MESA_SHADER_TESS_CTRL) ||
(var->data.mode == ir_var_shader_in &&
(stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY)))) {
assert(type->is_array());
type = type->fields.array;
}
return type;
}
static void
create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
size_t name_length, unsigned *count,