pan/va: Add flow control merging pass

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16804>
This commit is contained in:
Alyssa Rosenzweig 2022-05-20 12:31:12 -04:00 committed by Marge Bot
parent 03d8439c0a
commit aa7393f81a
3 changed files with 230 additions and 0 deletions

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@ -51,6 +51,7 @@ libpanfrost_bifrost_files = files(
'valhall/va_lower_isel.c',
'valhall/va_lower_split_64bit.c',
'valhall/va_optimize.c',
'valhall/va_merge_flow.c',
'valhall/va_pack.c',
'valhall/va_perf.c',
'valhall/va_validate.c',

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@ -41,6 +41,7 @@ void va_fuse_add_imm(bi_instr *I);
void va_lower_constants(bi_context *ctx, bi_instr *I);
void va_lower_isel(bi_instr *I);
void va_insert_flow_control_nops(bi_context *ctx);
void va_merge_flow(bi_context *ctx);
uint64_t va_pack_instr(const bi_instr *I);
static inline unsigned

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@ -0,0 +1,228 @@
/*
* Copyright (C) 2022 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "va_compiler.h"
#include "valhall_enums.h"
#include "bi_builder.h"
/*
* Merge NOPs with flow control with nearby instructions to eliminate the NOPs,
* according to the following rules:
*
* 1. Waits may be combined by waiting on a union of the slots.
* 2. Waits may be moved up as far as the first (last) asynchronous instruction
* writing to a slot waited on, at a performance cost.
* 3. Discard may be moved down, at a performance cost.
* 4. Reconverge must be on the last instruction of the block.
* 5. End must be on the last instruction of the block.
*
* For simplicity, this pass only merges within a single basic block. This
* should be sufficient. The algorithm works as follows.
*
* Because reconverge/end must be on the last instruction, there may be only
* one of these in a block. First check for a NOP at the end, and if it has
* reconverge/end flow control, merge with the penultimate instruction. Now we
* only have to worry about waits and discard.
*
* The cost of moving a wait up is assumed to be greater than the cost of moving
* a discard down, so we next move waits while we have more freedom. For each
* wait, merge with an instruction above that either is free or has another
* wait, and merge the flow control, aborting if we hit a message signaling the
* relevant slot. By maintaining the candidate instruction at all steps, this is
* implemented in a linear time walk.
*
* Finally, all that's left are discards. Move discards down to merge with a
* free instruction with a similar linear time walk.
*
* Since discarding helper threads is an optimization (not required for
* correctness), we may remove discards if we believe them harmful to the
* performance of the shader. Keeping with the local structure of the pass, we
* remove discards only if they are at the end of the last block and cannot be
* merged with any other instruction. Such a condition means every following
* instruction has incompatible flow control (wait and end). In practice, this
* means BLEND and ATEST run for helper threads in certain shaders to save a
* NOP, but BLEND is a no-op for helper threads anyway.
*
* One case we don't handle is merging "foo, bar, wait, reconverge" to
* "foo.wait, bar.reconverge". This sequence is rarely generated by the dataflow
* analysis, so we don't care for the complexity.
*/
/*
* If the last instruction has reconverge or end, try to merge with the
* second to last instruction.
*
* Precondition: block has at least 2 instructions.
*/
static void
merge_end_reconverge(bi_block *block)
{
bi_instr *last = list_last_entry(&block->instructions, bi_instr, link);
bi_instr *penult = bi_prev_op(last);
if (last->op != BI_OPCODE_NOP) return;
if (last->flow != VA_FLOW_RECONVERGE && last->flow != VA_FLOW_END) return;
/* End implies all other flow control, so remove blocking flow control */
if (last->flow == VA_FLOW_END) {
while (penult->op == BI_OPCODE_NOP) {
bi_remove_instruction(penult);
/* There may be nothing left */
if (list_is_singular(&block->instructions))
return;
penult = bi_prev_op(last);
}
}
/* If there is blocking flow control, we can't merge */
if (penult->flow != VA_FLOW_NONE) return;
/* Else, merge */
penult->flow = last->flow;
bi_remove_instruction(last);
}
static bool
is_wait_or_none(enum va_flow flow)
{
return (flow <= VA_FLOW_WAIT);
}
/*
* Calculate the union of two waits. We may wait on any combination of slots #0,
* #1, #2 or the entirety of 0126 and 01267. If we wait on the entirety, the
* union is trivial. If we do not wait on slot #6 (by extension slot #7), we
* wait only on slots #0, #1, and #2, for which the waits are encoded as a
* bitset and the union is just a bitwise OR.
*/
static enum va_flow
union_waits(enum va_flow x, enum va_flow y)
{
assert(is_wait_or_none(x) && is_wait_or_none(y));
if ((x == VA_FLOW_WAIT) || (y == VA_FLOW_WAIT))
return VA_FLOW_WAIT;
else if ((x == VA_FLOW_WAIT0126) || (y == VA_FLOW_WAIT0126))
return VA_FLOW_WAIT0126;
else
return x | y;
}
static void
merge_waits(bi_block *block)
{
/* Most recent instruction with which we can merge, or NULL if none */
bi_instr *last_free = NULL;
bi_foreach_instr_in_block_safe(block, I) {
if (last_free != NULL &&
I->op == BI_OPCODE_NOP && is_wait_or_none(I->flow)) {
/* Merge waits with compatible instructions */
last_free->flow = union_waits(last_free->flow, I->flow);
bi_remove_instruction(I);
continue;
}
/* Don't move waits past async instructions, since they might be what
* we're waiting for. If we wanted to optimize this case, we could check
* the signaled slots.
*/
if (bi_opcode_props[I->op].message)
last_free = NULL;
/* We can only merge with instructions whose flow control is a wait.
* This includes such an instruction after merging in a wait. It also
* includes async instructions.
*/
if (is_wait_or_none(I->flow))
last_free = I;
}
}
static bool
bi_is_first_instr(bi_block *block, bi_instr *I)
{
return block->instructions.next == &I->link;
}
static void
merge_discard(bi_block *block)
{
bi_instr *last_free = NULL;
bi_foreach_instr_in_block_safe_rev(block, I) {
if ((I->op == BI_OPCODE_NOP) && (I->flow == VA_FLOW_DISCARD)) {
/* Try to merge with the instruction *preceding* discard, because
* because flow control happens at the end of an instruction and
* discard is a NOP.
*/
if (!bi_is_first_instr(block, I)) {
bi_instr *prev = bi_prev_op(I);
if (prev->flow == VA_FLOW_NONE) {
prev->flow = VA_FLOW_DISCARD;
bi_remove_instruction(I);
continue;
}
}
/* Or try to merge with the next instruction with no flow control */
if (last_free != NULL) {
last_free->flow = VA_FLOW_DISCARD;
bi_remove_instruction(I);
continue;
}
/* If there's nowhere to merge and this is the end of the shader, just
* remove the discard.
*/
if (!block->successors[0] && !block->successors[1]) {
bi_remove_instruction(I);
continue;
}
}
/* Allow merging into free instructions */
if (I->flow == VA_FLOW_NONE)
last_free = I;
}
}
void
va_merge_flow(bi_context *ctx)
{
bi_foreach_block(ctx, block) {
/* If there are less than 2 instructions, there's nothing to merge */
if (list_is_empty(&block->instructions)) continue;
if (list_is_singular(&block->instructions)) continue;
merge_end_reconverge(block);
merge_waits(block);
if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->inputs->is_blend)
merge_discard(block);
}
}