zink: add shader image support to zink_binding()
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8504>
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@ -586,7 +586,8 @@ zink_binding(gl_shader_stage stage, VkDescriptorType type, int index)
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} else {
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uint32_t stage_offset = (uint32_t)stage * (PIPE_MAX_CONSTANT_BUFFERS +
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PIPE_MAX_SAMPLERS +
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PIPE_MAX_SHADER_BUFFERS);
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PIPE_MAX_SHADER_BUFFERS +
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PIPE_MAX_SHADER_IMAGES);
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switch (type) {
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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@ -602,6 +603,11 @@ zink_binding(gl_shader_stage stage, VkDescriptorType type, int index)
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assert(index < PIPE_MAX_SHADER_BUFFERS);
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return stage_offset + PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SHADER_SAMPLER_VIEWS + index;
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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assert(index < PIPE_MAX_SHADER_IMAGES);
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return stage_offset + PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SHADER_SAMPLER_VIEWS + PIPE_MAX_SHADER_IMAGES + index;
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default:
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unreachable("unexpected type");
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}
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