i965: fix incorrect tex unit in emit_tex() and emit_txb()

The instructions we're translating already went through the brw_wm_pass_fp()
function which does the sampler->texture unit mapping.  We were applying
the sample->unit mapping a second time in the GLSL texture emitters.
Often, this made no difference but other times it could lead to accessing
an invalid texture and could cause a GPU lockup.
This commit is contained in:
Brian Paul 2009-08-26 14:46:58 -06:00
parent 81a101b5be
commit a9a6399cd3
1 changed files with 4 additions and 2 deletions

View File

@ -2623,7 +2623,8 @@ static void emit_txb(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct brw_reg dst[4], src[4], payload_reg;
GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
/* Note: TexSrcUnit was already looked up through SamplerTextures[] */
const GLuint unit = inst->TexSrcUnit;
GLuint i;
GLuint msg_type;
@ -2689,7 +2690,8 @@ static void emit_tex(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct brw_reg dst[4], src[4], payload_reg;
GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
/* Note: TexSrcUnit was already looked up through SamplerTextures[] */
const GLuint unit = inst->TexSrcUnit;
GLuint msg_len;
GLuint i, nr;
GLuint emit;