i965: Stop caching the combined depth/stencil region in brw_context.c.

This was going to get in the way of separate depth/stencil (which
wants to know about both, and whether they are the same rb), and also
wasn't a sufficient flag for the fix in the following commit.
This commit is contained in:
Eric Anholt 2011-05-13 11:54:15 -07:00
parent 64f8ddaf9b
commit a98dd64af7
7 changed files with 52 additions and 54 deletions

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@ -138,7 +138,6 @@ enum brw_state_id {
BRW_STATE_INDICES,
BRW_STATE_VERTICES,
BRW_STATE_BATCH,
BRW_STATE_DEPTH_BUFFER,
BRW_STATE_NR_WM_SURFACES,
BRW_STATE_NR_VS_SURFACES,
BRW_STATE_INDEX_BUFFER,
@ -168,7 +167,6 @@ enum brw_state_id {
*/
#define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
/** \see brw.state.depth_region */
#define BRW_NEW_DEPTH_BUFFER (1 << BRW_STATE_DEPTH_BUFFER)
#define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
#define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
#define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
@ -490,28 +488,6 @@ struct brw_context
struct {
struct brw_state_flags dirty;
/**
* \name Cached region pointers
*
* When the draw buffer is updated, often the depth buffer is not
* changed. Caching the pointer to the buffer's region allows us to
* detect when the buffer has in fact changed, and allows us to avoid
* updating the buffer's GPU state when it has not.
*
* The original of each cached pointer is an instance of
* \c intel_renderbuffer.region.
*
* \see brw_set_draw_region()
*
* \{
*/
/** \see struct brw_tracked_state brw_depthbuffer */
struct intel_region *depth_region;
/** \} */
/**
* List of buffers accumulated in brw_validate_state to receive
* drm_intel_bo_check_aperture treatment before exec, so we can

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@ -32,6 +32,7 @@
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "intel_regions.h"
#include "brw_context.h"
@ -193,18 +194,33 @@ const struct brw_tracked_state brw_psp_urb_cbs = {
static void prepare_depthbuffer(struct brw_context *brw)
{
struct intel_region *region = brw->state.depth_region;
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
if (region != NULL)
brw_add_validated_bo(brw, region->buffer);
if (drb)
brw_add_validated_bo(brw, drb->region->buffer);
if (srb)
brw_add_validated_bo(brw, srb->region->buffer);
}
static void emit_depthbuffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct intel_region *region = brw->state.depth_region;
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
/* _NEW_BUFFERS */
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
unsigned int len;
/* If we're combined depth stencil but no depth is attached, look
* up stencil.
*/
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
if (intel->gen >= 6)
len = 7;
else if (intel->is_g4x || intel->gen == 5)
@ -212,7 +228,7 @@ static void emit_depthbuffer(struct brw_context *brw)
else
len = 5;
if (region == NULL) {
if (!irb) {
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
@ -229,6 +245,7 @@ static void emit_depthbuffer(struct brw_context *brw)
ADVANCE_BATCH();
} else {
struct intel_region *region = irb->region;
unsigned int format;
switch (region->cpp) {
@ -282,13 +299,10 @@ static void emit_depthbuffer(struct brw_context *brw)
}
}
/**
* \see brw_context.state.depth_region
*/
const struct brw_tracked_state brw_depthbuffer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_DEPTH_BUFFER | BRW_NEW_BATCH,
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.prepare = prepare_depthbuffer,

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@ -371,7 +371,6 @@ static struct dirty_bit_map brw_bits[] = {
DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
DEFINE_BIT(BRW_NEW_VERTICES),
DEFINE_BIT(BRW_NEW_BATCH),
DEFINE_BIT(BRW_NEW_DEPTH_BUFFER),
DEFINE_BIT(BRW_NEW_NR_WM_SURFACES),
DEFINE_BIT(BRW_NEW_NR_VS_SURFACES),
DEFINE_BIT(BRW_NEW_VS_CONSTBUF),

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@ -68,8 +68,6 @@ static void brw_destroy_context( struct intel_context *intel )
brw_clear_validated_bos(brw);
ralloc_free(brw->wm.compile_data);
intel_region_release(&brw->state.depth_region);
dri_bo_release(&brw->curbe.curbe_bo);
dri_bo_release(&brw->vs.prog_bo);
dri_bo_release(&brw->vs.const_bo);
@ -93,13 +91,6 @@ static void brw_set_draw_region( struct intel_context *intel,
struct intel_region *depth_region,
GLuint num_color_regions)
{
struct brw_context *brw = brw_context(&intel->ctx);
if (brw->state.depth_region != depth_region) {
brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
intel_region_release(&brw->state.depth_region);
intel_region_reference(&brw->state.depth_region, depth_region);
}
}

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@ -31,6 +31,7 @@
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
@ -144,11 +145,11 @@ brw_prepare_wm_unit(struct brw_context *brw)
(1 << FRAG_ATTRIB_WPOS)) != 0;
wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
/* BRW_NEW_DEPTH_BUFFER
/* _NEW_BUFFERS
* Override for NULL depthbuffer case, required by the Pixel Shader Computed
* Depth field.
*/
if (brw->state.depth_region == NULL)
if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
wm->wm5.program_computes_depth = 0;
/* _NEW_COLOR */
@ -266,7 +267,6 @@ const struct brw_tracked_state brw_wm_unit = {
.brw = (BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_CURBE_OFFSETS |
BRW_NEW_DEPTH_BUFFER |
BRW_NEW_NR_WM_SURFACES),
.cache = (CACHE_NEW_WM_PROG |

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@ -23,6 +23,7 @@
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
@ -30,10 +31,18 @@
unsigned int
gen7_depth_format(struct brw_context *brw)
{
struct intel_region *region = brw->state.depth_region;
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_region *region = NULL;
if (region == NULL)
if (drb)
region = drb->region;
else if (srb)
region = srb->region;
else
return BRW_DEPTHFORMAT_D32_FLOAT;
switch (region->cpp) {
@ -52,9 +61,18 @@ gen7_depth_format(struct brw_context *brw)
static void emit_depthbuffer(struct brw_context *brw)
{
struct intel_region *region = brw->state.depth_region;
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_region *region = NULL;
/* _NEW_BUFFERS */
if (drb)
region = drb->region;
else if (srb)
region = srb->region;
if (region == NULL) {
BEGIN_BATCH(7);
@ -114,8 +132,8 @@ static void emit_depthbuffer(struct brw_context *brw)
*/
const struct brw_tracked_state gen7_depthbuffer = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_DEPTH_BUFFER | BRW_NEW_BATCH,
.mesa = _NEW_BUFFERS,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.emit = emit_depthbuffer,

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@ -128,6 +128,7 @@ upload_sf_state(struct brw_context *brw)
dw1 = GEN6_SF_STATISTICS_ENABLE | GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
/* _NEW_BUFFERS */
dw1 |= (gen7_depth_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
/* _NEW_POLYGON */
@ -258,8 +259,7 @@ const struct brw_tracked_state gen7_sf_state = {
_NEW_SCISSOR |
_NEW_BUFFERS |
_NEW_POINT),
.brw = (BRW_NEW_CONTEXT |
BRW_NEW_DEPTH_BUFFER),
.brw = (BRW_NEW_CONTEXT),
.cache = CACHE_NEW_VS_PROG
},
.emit = upload_sf_state,