mesa/swrast: handle sRGB FBOs correctly (v2)

From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions
with FBO I've found that swrast is converting the sRGB values to linear for
blending when an sRGB texture is bound as an FBO. According to the spec
and further explained in the framebuffer_sRGB spec this behaviour is not
required unless the GL_FRAMEBUFFER_SRGB is enabled and the Visual/config
exposes GL_FRAMEBUFFER_SRGB_CAPABLE_EXT.

This patch fixes swrast to use a separate Fetch call for FBOs bound to
SRGB and avoid the conversions.

v2: export _mesa_get_texture_dimensions as per Brian's comments.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2011-01-10 13:37:38 +10:00
parent 31351dc029
commit a988ddf379
5 changed files with 33 additions and 16 deletions

View File

@ -759,7 +759,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
};
static FetchTexelFuncF
FetchTexelFuncF
_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
{
#ifdef DEBUG

View File

@ -34,6 +34,9 @@
extern StoreTexelFunc
_mesa_get_texel_store_func(gl_format format);
extern FetchTexelFuncF
_mesa_get_texel_fetch_func(gl_format format, GLuint dims);
extern void
_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims);

View File

@ -932,8 +932,8 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
/**
* Return number of dimensions per mipmap level for the given texture target.
*/
static GLint
get_texture_dimensions(GLenum target)
GLint
_mesa_get_texture_dimensions(GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
@ -1158,7 +1158,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
img->TexFormat = format;
dims = get_texture_dimensions(target);
dims = _mesa_get_texture_dimensions(target);
_mesa_set_fetch_functions(img, dims);
}

View File

@ -126,6 +126,8 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
extern GLuint
_mesa_tex_target_to_face(GLenum target);
extern GLint
_mesa_get_texture_dimensions(GLenum target);
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().

View File

@ -20,6 +20,7 @@ struct texture_renderbuffer
struct gl_renderbuffer Base; /**< Base class object */
struct gl_texture_image *TexImage;
StoreTexelFunc Store;
FetchTexelFuncF Fetchf;
GLint Yoffset; /**< Layer for 1D array textures. */
GLint Zoffset; /**< Layer for 2D array textures, or slice
* for 3D textures
@ -48,7 +49,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
GLfloat rgba[4];
trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba);
trb->Fetchf(trb->TexImage, x + i, y, z, rgba);
UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
}
}
@ -56,7 +57,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
GLushort *zValues = (GLushort *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
zValues[i] = (GLushort) (flt * 0xffff);
}
}
@ -67,7 +68,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
*/
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
#if 0
/* this should work, but doesn't (overflow due to low precision) */
zValues[i] = (GLuint) (flt * scale);
@ -81,7 +82,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
}
}
@ -89,7 +90,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
zValues[i] = (GLuint) (flt * 0xffffff);
}
}
@ -112,7 +113,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
GLfloat rgba[4];
trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
z, rgba);
UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
}
@ -121,7 +122,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLushort *zValues = (GLushort *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
z, &flt);
zValues[i] = (GLushort) (flt * 0xffff);
}
@ -130,7 +131,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
z, &flt);
#if 0
zValues[i] = (GLuint) (flt * 0xffffffff);
@ -143,7 +144,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
z, &flt);
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
}
@ -152,7 +153,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
z, &flt);
zValues[i] = (GLuint) (flt * 0xffffff);
}
@ -517,8 +518,6 @@ wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
_mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base));
}
/**
* Update the renderbuffer wrapper for rendering to a texture.
* For example, update the width, height of the RB based on the texture size,
@ -542,6 +541,8 @@ update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment *
trb->Store = store_nop;
}
trb->Fetchf = trb->TexImage->FetchTexelf;
if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
trb->Yoffset = att->Zoffset;
trb->Zoffset = 0;
@ -582,6 +583,17 @@ update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment *
trb->Base.DataType = GL_UNSIGNED_INT;
trb->Base._BaseFormat = GL_DEPTH_COMPONENT;
break;
/* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */
case MESA_FORMAT_SRGB8:
trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
trb->Base.DataType = CHAN_TYPE;
trb->Base._BaseFormat = GL_RGBA;
break;
case MESA_FORMAT_SRGBA8:
trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
trb->Base.DataType = CHAN_TYPE;
trb->Base._BaseFormat = GL_RGBA;
break;
default:
trb->Base.DataType = CHAN_TYPE;
trb->Base._BaseFormat = GL_RGBA;