spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-based vecs

We need to pick two 32-bit values per component to perform the right shuffle operation.

v2 (Jason):
- Add assert to check matching bit sizes (Jason)
- Simplify the code to pick components (Jason)

v3:
- Switch on bit_size once (Jason)
- Add comment to explain the constant value for unused components (Erik)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Samuel Iglesias Gonsálvez 2016-11-21 16:13:46 +01:00
parent ec686ff62c
commit a966387883
1 changed files with 39 additions and 11 deletions

View File

@ -1076,18 +1076,46 @@ vtn_handle_constant(struct vtn_builder *b, SpvOp opcode,
unsigned len0 = glsl_get_vector_elements(v0->const_type);
unsigned len1 = glsl_get_vector_elements(v1->const_type);
uint32_t u[8];
for (unsigned i = 0; i < len0; i++)
u[i] = v0->constant->values[0].u32[i];
for (unsigned i = 0; i < len1; i++)
u[len0 + i] = v1->constant->values[0].u32[i];
assert(len0 + len1 < 16);
for (unsigned i = 0; i < count - 6; i++) {
uint32_t comp = w[i + 6];
if (comp == (uint32_t)-1) {
val->constant->values[0].u32[i] = 0xdeadbeef;
} else {
val->constant->values[0].u32[i] = u[comp];
unsigned bit_size = glsl_get_bit_size(val->const_type);
assert(bit_size == glsl_get_bit_size(v0->const_type) &&
bit_size == glsl_get_bit_size(v1->const_type));
if (bit_size == 64) {
uint64_t u64[8];
for (unsigned i = 0; i < len0; i++)
u64[i] = v0->constant->values[0].u64[i];
for (unsigned i = 0; i < len1; i++)
u64[len0 + i] = v1->constant->values[0].u64[i];
for (unsigned i = 0, j = 0; i < count - 6; i++, j++) {
uint32_t comp = w[i + 6];
/* If component is not used, set the value to a known constant
* to detect if it is wrongly used.
*/
if (comp == (uint32_t)-1)
val->constant->values[0].u64[j] = 0xdeadbeefdeadbeef;
else
val->constant->values[0].u64[j] = u64[comp];
}
} else {
uint32_t u32[8];
for (unsigned i = 0; i < len0; i++)
u32[i] = v0->constant->values[0].u32[i];
for (unsigned i = 0; i < len1; i++)
u32[len0 + i] = v1->constant->values[0].u32[i];
for (unsigned i = 0, j = 0; i < count - 6; i++, j++) {
uint32_t comp = w[i + 6];
/* If component is not used, set the value to a known constant
* to detect if it is wrongly used.
*/
if (comp == (uint32_t)-1)
val->constant->values[0].u32[j] = 0xdeadbeef;
else
val->constant->values[0].u32[j] = u32[comp];
}
}
break;