mesa: remove _mesa_get_tex_unit_err() and fix error handling

This helper was only called from _mesa_BindTextureUnit().  It's simpler
to just inline it.

The error check / code / message in the helper was incorrect.  It was
written for glBindTextures(), not glBindTextureUnit().  The correct
error for a bad texture unit number is GL_INVALID_VALUE.  The error
message now reports the unit number rather than a GL_TEXTUREi enum.

Fixes a failure in piglit's arb_direct_state_access-bind-texture-unit test.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Brian Paul 2015-09-30 11:37:16 -06:00
parent c277fa3940
commit a9408f3ca1
2 changed files with 7 additions and 20 deletions

View File

@ -1780,8 +1780,13 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture)
struct gl_texture_object *texObj;
struct gl_texture_unit *texUnit;
/* Get the texture unit (this is an array look-up) */
texUnit = _mesa_get_tex_unit_err(ctx, unit, "glBindTextureUnit");
if (unit >= _mesa_max_tex_unit(ctx)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
return;
}
texUnit = _mesa_get_tex_unit(ctx, unit);
assert(texUnit);
if (!texUnit) {
return;
}

View File

@ -63,24 +63,6 @@ _mesa_max_tex_unit(struct gl_context *ctx)
ctx->Const.MaxTextureCoordUnits);
}
static inline struct gl_texture_unit *
_mesa_get_tex_unit_err(struct gl_context *ctx, GLuint unit, const char *func)
{
if (unit < _mesa_max_tex_unit(ctx))
return _mesa_get_tex_unit(ctx, unit);
/* Note: This error is a precedent set by glBindTextures. From the GL 4.5
* specification (30.10.2014) Section 8.1 ("Texture Objects"):
*
* "An INVALID_OPERATION error is generated if first + count is greater
* than the number of texture image units supported by the
* implementation."
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(unit=%s)", func,
_mesa_enum_to_string(GL_TEXTURE0+unit));
return NULL;
}
extern void
_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );