radeonsi: change PIPE_SHADER to MESA_SHADER (si_compile_llvm)

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6340>
This commit is contained in:
Marek Olšák 2020-08-14 23:56:05 -04:00
parent 3c54d73e4b
commit a90d1df820
4 changed files with 7 additions and 7 deletions

View File

@ -1836,7 +1836,7 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
/* Compile to bytecode. */
if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug,
ctx.type, si_get_shader_name(shader),
ctx.stage, si_get_shader_name(shader),
si_should_optimize_less(compiler, shader->selector))) {
si_llvm_dispose(&ctx);
fprintf(stderr, "LLVM failed to compile shader\n");
@ -2007,7 +2007,7 @@ si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
si_llvm_optimize_module(&ctx);
if (!si_compile_llvm(sscreen, &result->binary, &result->config, compiler, &ctx.ac, debug,
ctx.type, name, false)) {
ctx.stage, name, false)) {
FREE(result);
result = NULL;
goto out;

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@ -227,7 +227,7 @@ bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
struct ac_llvm_context *ac, struct pipe_debug_callback *debug,
enum pipe_shader_type shader_type, const char *name, bool less_optimized);
gl_shader_stage stage, const char *name, bool less_optimized);
void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen,
struct ac_llvm_compiler *compiler, unsigned wave_size);
void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types,

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@ -70,11 +70,11 @@ static void si_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
struct ac_llvm_context *ac, struct pipe_debug_callback *debug,
enum pipe_shader_type shader_type, const char *name, bool less_optimized)
gl_shader_stage stage, const char *name, bool less_optimized)
{
unsigned count = p_atomic_inc_return(&sscreen->num_compilations);
if (si_can_dump_shader(sscreen, tgsi_processor_to_shader_stage(shader_type))) {
if (si_can_dump_shader(sscreen, stage)) {
fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
if (!(sscreen->debug_flags & (DBG(NO_IR) | DBG(PREOPT_IR)))) {
@ -114,7 +114,7 @@ bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
struct ac_rtld_binary rtld;
if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
.info = &sscreen->info,
.shader_type = tgsi_processor_to_shader_stage(shader_type),
.shader_type = stage,
.wave_size = ac->wave_size,
.num_parts = 1,
.elf_ptrs = &binary->elf_buffer,

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@ -570,7 +570,7 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
bool ok = false;
if (si_compile_llvm(sscreen, &ctx.shader->binary, &ctx.shader->config, ctx.compiler, &ctx.ac,
debug, PIPE_SHADER_GEOMETRY, "GS Copy Shader", false)) {
debug, MESA_SHADER_GEOMETRY, "GS Copy Shader", false)) {
if (si_can_dump_shader(sscreen, MESA_SHADER_GEOMETRY))
fprintf(stderr, "GS Copy Shader:\n");
si_shader_dump(sscreen, ctx.shader, debug, stderr, true);