progs/tests: fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
5f7d5d3ea3
commit
a8ed066858
|
@ -124,10 +124,10 @@ static void Init( void )
|
|||
exit(2);
|
||||
}
|
||||
|
||||
bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
|
||||
gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
|
||||
delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
|
||||
is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
|
||||
bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
|
||||
gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
|
||||
delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
|
||||
is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
|
||||
|
||||
|
||||
(*gen_vertex_arrays)( 1, & obj );
|
||||
|
|
Loading…
Reference in New Issue