freedreno: turn staging cube into 2d-array
Since we could only need a subset of the layers, and otherwise we trigger an assert in util_max_layer() Signed-off-by: Rob Clark <robdclark@chromium.org>
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@ -353,6 +353,8 @@ fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
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* for 3d textures, it is the depth:
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* for 3d textures, it is the depth:
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*/
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*/
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if (tmpl.array_size > 1) {
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if (tmpl.array_size > 1) {
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if (tmpl.target == PIPE_TEXTURE_CUBE)
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tmpl.target = PIPE_TEXTURE_2D_ARRAY;
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tmpl.array_size = box->depth;
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tmpl.array_size = box->depth;
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tmpl.depth0 = 1;
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tmpl.depth0 = 1;
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} else {
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} else {
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