vc4: Add a debug flag for flushing after every draw.

It was useful on i965, but it's even more useful for debugging tiled
renderers.
This commit is contained in:
Eric Anholt 2014-09-05 14:17:27 -07:00
parent 840f381120
commit a894898255
3 changed files with 6 additions and 0 deletions

View File

@ -193,6 +193,9 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
vc4->resolve |= PIPE_CLEAR_COLOR0;
vc4->shader_rec_count++;
if (vc4_debug & VC4_DEBUG_ALWAYS_FLUSH)
vc4_flush(pctx);
}
static uint32_t

View File

@ -50,6 +50,8 @@ static const struct debug_named_value debug_options[] = {
"Print during performance-related events" },
{ "norast", VC4_DEBUG_NORAST,
"Skip actual hardware execution of commands" },
{ "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
"Flush after each draw call" },
{ NULL }
};

View File

@ -36,6 +36,7 @@ struct vc4_bo;
#define VC4_DEBUG_SHADERDB 0x0010
#define VC4_DEBUG_PERF 0x0020
#define VC4_DEBUG_NORAST 0x0040
#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16