vc4: Add a debug flag for flushing after every draw.
It was useful on i965, but it's even more useful for debugging tiled renderers.
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@ -193,6 +193,9 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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vc4->resolve |= PIPE_CLEAR_COLOR0;
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vc4->shader_rec_count++;
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if (vc4_debug & VC4_DEBUG_ALWAYS_FLUSH)
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vc4_flush(pctx);
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}
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static uint32_t
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@ -50,6 +50,8 @@ static const struct debug_named_value debug_options[] = {
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"Print during performance-related events" },
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{ "norast", VC4_DEBUG_NORAST,
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"Skip actual hardware execution of commands" },
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{ "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
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"Flush after each draw call" },
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{ NULL }
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};
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@ -36,6 +36,7 @@ struct vc4_bo;
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#define VC4_DEBUG_SHADERDB 0x0010
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#define VC4_DEBUG_PERF 0x0020
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#define VC4_DEBUG_NORAST 0x0040
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#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
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#define VC4_MAX_MIP_LEVELS 12
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#define VC4_MAX_TEXTURE_SAMPLERS 16
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