remove unneeded fragment program test
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@ -1051,7 +1051,7 @@ _swrast_choose_triangle( GLcontext *ctx )
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}
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}
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if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled) {
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if (ctx->Texture._EnabledCoordUnits) {
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/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
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const struct gl_texture_object *texObj2D;
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const struct gl_texture_image *texImg;
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