st/nine: Initialize lights in stateblocks
This fixes a crash. Signed-off-by: Axel Davy <axel.davy@ens.fr> Reviewed-by: Patrick Rudolph <siro@das-labor.org>
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@ -269,6 +269,10 @@ nine_state_copy_common(struct nine_state *dst,
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dst->ff.light = REALLOC(dst->ff.light,
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dst->ff.num_lights * sizeof(D3DLIGHT9),
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mask->ff.num_lights * sizeof(D3DLIGHT9));
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for (i = dst->ff.num_lights; i < mask->ff.num_lights; ++i) {
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memset(&dst->ff.light[i], 0, sizeof(D3DLIGHT9));
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dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
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}
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dst->ff.num_lights = mask->ff.num_lights;
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}
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for (i = 0; i < mask->ff.num_lights; ++i)
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