st/nine: Initialize lights in stateblocks

This fixes a crash.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
This commit is contained in:
Axel Davy 2015-08-16 21:39:42 +02:00
parent 9c1d93f8e7
commit a82e67812a
1 changed files with 4 additions and 0 deletions

View File

@ -269,6 +269,10 @@ nine_state_copy_common(struct nine_state *dst,
dst->ff.light = REALLOC(dst->ff.light,
dst->ff.num_lights * sizeof(D3DLIGHT9),
mask->ff.num_lights * sizeof(D3DLIGHT9));
for (i = dst->ff.num_lights; i < mask->ff.num_lights; ++i) {
memset(&dst->ff.light[i], 0, sizeof(D3DLIGHT9));
dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
}
dst->ff.num_lights = mask->ff.num_lights;
}
for (i = 0; i < mask->ff.num_lights; ++i)