st/mesa: whitespace/formatting fixes in st_cb_texture.c
Remove trailing whitespace, replace tabs w/ spaces, etc. Trivial.
This commit is contained in:
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fd37a19ac4
commit
a81eebf9bc
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@ -1,8 +1,8 @@
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/**************************************************************************
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*
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@ -10,11 +10,11 @@
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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@ -22,7 +22,7 @@
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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**************************************************************************/
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#include <stdio.h>
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@ -157,7 +157,8 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
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return NULL;
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/* Pre-allocate a sampler views container to save a branch in the fast path. */
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obj->sampler_views = calloc(1, sizeof(struct st_sampler_views) + sizeof(struct st_sampler_view));
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obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
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+ sizeof(struct st_sampler_view));
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if (!obj->sampler_views) {
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free(obj);
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return NULL;
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@ -173,8 +174,9 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
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return &obj->base;
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}
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/** called via ctx->Driver.DeleteTextureObject() */
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static void
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static void
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st_DeleteTextureObject(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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@ -219,6 +221,7 @@ st_FreeTextureImageBuffer(struct gl_context *ctx,
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st_texture_release_all_sampler_views(st, stObj);
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}
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bool
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st_compressed_format_fallback(struct st_context *st, mesa_format format)
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{
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@ -234,6 +237,7 @@ st_compressed_format_fallback(struct st_context *st, mesa_format format)
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return false;
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}
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static void
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compressed_tex_fallback_allocate(struct st_context *st,
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struct st_texture_image *stImage)
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@ -255,6 +259,7 @@ compressed_tex_fallback_allocate(struct st_context *st,
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malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
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}
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/** called via ctx->Driver.MapTextureImage() */
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static void
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st_MapTextureImage(struct gl_context *ctx,
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@ -340,17 +345,20 @@ st_UnmapTextureImage(struct gl_context *ctx,
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_mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
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itransfer->temp_data,
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itransfer->temp_stride,
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transfer->box.width, transfer->box.height);
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transfer->box.width,
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transfer->box.height);
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} else if (_mesa_is_format_etc2(texImage->TexFormat)) {
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bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
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bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
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_mesa_unpack_etc2_format(itransfer->map, transfer->stride,
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itransfer->temp_data, itransfer->temp_stride,
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itransfer->temp_data,
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itransfer->temp_stride,
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transfer->box.width, transfer->box.height,
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texImage->TexFormat,
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bgra);
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texImage->TexFormat,
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bgra);
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} else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
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_mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride,
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itransfer->temp_data, itransfer->temp_stride,
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itransfer->temp_data,
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itransfer->temp_stride,
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transfer->box.width, transfer->box.height,
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texImage->TexFormat);
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} else {
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@ -409,7 +417,7 @@ static GLboolean
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guess_base_level_size(GLenum target,
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GLuint width, GLuint height, GLuint depth, GLuint level,
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GLuint *width0, GLuint *height0, GLuint *depth0)
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{
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{
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assert(width >= 1);
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assert(height >= 1);
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assert(depth >= 1);
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@ -531,8 +539,8 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
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*/
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static GLboolean
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guess_and_alloc_texture(struct st_context *st,
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struct st_texture_object *stObj,
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const struct st_texture_image *stImage)
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struct st_texture_object *stObj,
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const struct st_texture_image *stImage)
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{
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const struct gl_texture_image *firstImage;
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GLuint lastLevel, width, height, depth;
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@ -824,6 +832,7 @@ unswizzle_format(enum pipe_format format)
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}
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}
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/**
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* Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
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*/
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@ -864,6 +873,7 @@ alpha_to_red(enum pipe_format format)
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}
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}
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/**
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* Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
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*/
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@ -904,6 +914,7 @@ red_alpha_to_red_green(enum pipe_format format)
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}
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}
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/**
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* Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
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*/
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@ -944,6 +955,7 @@ luminance_alpha_to_red_green(enum pipe_format format)
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}
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}
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/**
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* Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
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*/
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@ -962,6 +974,7 @@ format_is_alpha(enum pipe_format format)
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return false;
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}
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/**
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* Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
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*/
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@ -1017,6 +1030,7 @@ format_is_red_alpha(enum pipe_format format)
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return false;
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}
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static bool
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format_is_swizzled_rgba(enum pipe_format format)
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{
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@ -1031,6 +1045,7 @@ format_is_swizzled_rgba(enum pipe_format format)
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return true;
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}
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struct format_table
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{
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unsigned char swizzle[4];
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@ -1272,6 +1287,7 @@ fail:
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return success;
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}
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static bool
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try_pbo_upload(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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* support at all because of the remapping we later perform and because
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* at least the Radeon driver actually supports some formats for texture
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* buffers which it doesn't support for regular textures. */
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src_format = st_choose_matching_format(st, 0, format, type, unpack->SwapBytes);
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src_format = st_choose_matching_format(st, 0, format, type,
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unpack->SwapBytes);
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if (!src_format) {
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return false;
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}
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@ -1361,7 +1378,8 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims,
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/* Set up the surface */
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{
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unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
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unsigned level = stObj->pt != stImage->pt
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? 0 : texImage->TexObject->MinLevel + texImage->Level;
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unsigned max_layer = util_max_layer(texture, level);
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zoffset += texImage->Face + texImage->TexObject->MinLayer;
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@ -1665,6 +1683,7 @@ fallback:
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unpack);
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}
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static void
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st_TexImage(struct gl_context * ctx, GLuint dims,
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struct gl_texture_image *texImage,
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@ -1782,13 +1801,15 @@ st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
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addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
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addr.image_height = store.TotalRowsPerSlice;
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if (!st_pbo_addresses_setup(st, st_buffer_object(ctx->Unpack.BufferObj)->buffer,
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if (!st_pbo_addresses_setup(st,
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st_buffer_object(ctx->Unpack.BufferObj)->buffer,
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buf_offset, &addr))
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goto fallback;
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/* Set up the surface. */
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{
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unsigned level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
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unsigned level = stObj->pt != stImage->pt
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? 0 : texImage->TexObject->MinLevel + texImage->Level;
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unsigned max_layer = util_max_layer(texture, level);
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z += texImage->Face + texImage->TexObject->MinLayer;
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format, imageSize, data);
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}
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static void
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st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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}
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/**
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* Called via ctx->Driver.GetTexSubImage()
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*
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/* Choose the destination format by finding the best match
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* for the format+type combo. */
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dst_format = st_choose_matching_format(st, bind, format, type,
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ctx->Pack.SwapBytes);
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ctx->Pack.SwapBytes);
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if (dst_format == PIPE_FORMAT_NONE) {
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GLenum dst_glformat;
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* need to fill-in/override the alpha channel with 1.0.
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*/
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_mesa_texstore(ctx, dims,
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texImage->_BaseFormat,
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texImage->TexFormat,
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texImage->_BaseFormat,
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texImage->TexFormat,
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dstRowStride,
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&texDest,
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width, height, 1,
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pipe->transfer_unmap(pipe, src_trans);
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}
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static bool
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st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
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const struct gl_renderbuffer *rb)
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return true;
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}
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/**
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* Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
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* Note that the region to copy has already been clipped so we know we
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blit.src.box.depth = 1;
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blit.dst.resource = stImage->pt;
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blit.dst.format = dst_format;
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blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
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blit.dst.level = stObj->pt != stImage->pt
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? 0 : texImage->Level + texImage->TexObject->MinLevel;
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blit.dst.box.x = destX;
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blit.dst.box.y = destY;
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blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
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*/
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static void
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copy_image_data_to_texture(struct st_context *st,
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struct st_texture_object *stObj,
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struct st_texture_object *stObj,
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GLuint dstLevel,
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struct st_texture_image *stImage)
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struct st_texture_image *stImage)
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{
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/* debug checks */
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{
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*/
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GLboolean
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st_finalize_texture(struct gl_context *ctx,
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struct pipe_context *pipe,
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struct gl_texture_object *tObj,
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GLuint cubeMapFace)
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struct pipe_context *pipe,
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struct gl_texture_object *tObj,
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GLuint cubeMapFace)
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{
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(tObj);
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return GL_TRUE;
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}
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firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
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firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace]
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[stObj->base.BaseLevel]);
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assert(firstImage);
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/* If both firstImage and stObj point to a texture which can contain
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return GL_TRUE;
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}
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/**
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* Allocate a new pipe_resource object
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* width0, height0, depth0 are the dimensions of the level 0 image
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return newtex;
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}
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/**
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* Allocate texture memory for a whole mipmap stack.
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* Note: for multisample textures if the requested sample count is not
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