dzn: Enable shader{Clip,Cull}Distance
DXIL has clip/cull distance builtins too. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
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@ -1094,8 +1094,8 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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.shaderSampledImageArrayDynamicIndexing = true,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderClipDistance = true,
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.shaderCullDistance = true,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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