dzn: Enable shader{Clip,Cull}Distance

DXIL has clip/cull distance builtins too.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
This commit is contained in:
Boris Brezillon 2022-06-24 04:28:09 -07:00 committed by Marge Bot
parent 716aeafb67
commit a7d6f52821
1 changed files with 2 additions and 2 deletions

View File

@ -1094,8 +1094,8 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
.shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,