mesa: replace 8 with NUM_UNITS

This commit is contained in:
Brian Paul 2009-09-02 09:43:00 -06:00
parent 8cb651578d
commit a7a3d3c271
1 changed files with 4 additions and 1 deletions

View File

@ -46,6 +46,9 @@
#include "shader/prog_statevars.h"
/** Max of number of lights and texture coord units */
#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
struct state_key {
unsigned light_color_material_mask:12;
unsigned light_global_enabled:1;
@ -77,7 +80,7 @@ struct state_key {
unsigned texgen_mode1:4;
unsigned texgen_mode2:4;
unsigned texgen_mode3:4;
} unit[8];
} unit[NUM_UNITS];
};