mesa: replace 8 with NUM_UNITS
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@ -46,6 +46,9 @@
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#include "shader/prog_statevars.h"
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/** Max of number of lights and texture coord units */
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#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
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struct state_key {
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unsigned light_color_material_mask:12;
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unsigned light_global_enabled:1;
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@ -77,7 +80,7 @@ struct state_key {
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unsigned texgen_mode1:4;
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unsigned texgen_mode2:4;
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unsigned texgen_mode3:4;
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} unit[8];
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} unit[NUM_UNITS];
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};
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