mesa: add vao/vbo lookup helper for EXT_dsa
Add a single helper dealing with the lookup of both the vao and the vbo to avoid duplicating this code in all the glVertexArray* functions. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -625,6 +625,38 @@ update_array(struct gl_context *ctx,
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effectiveStride);
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}
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/* Helper function for all EXT_direct_state_access glVertexArray* functions */
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static bool
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_lookup_vao_and_vbo_dsa(struct gl_context *ctx,
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GLuint vaobj, GLuint buffer,
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GLintptr offset,
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struct gl_vertex_array_object** vao,
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struct gl_buffer_object** vbo,
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const char* caller)
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{
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*vao = _mesa_lookup_vao_err(ctx, vaobj, true, caller);
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if (!(*vao))
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return false;
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if (buffer != 0) {
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*vbo = _mesa_lookup_bufferobj(ctx, buffer);
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if (!_mesa_handle_bind_buffer_gen(ctx, buffer, vbo, caller))
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return false;
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if (offset < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"%s(negative offset with non-0 buffer)", caller);
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return false;
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}
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} else {
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*vbo = ctx->Shared->NullBufferObj;
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}
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return true;
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}
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void GLAPIENTRY
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_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr)
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