glFBDev driver from embedded-2 branch.

Probably won't be actively used/maintained, but bring it to the trunk so
it doesn't get lost.
This commit is contained in:
Brian Paul 2003-12-06 17:20:10 +00:00
parent fde2b9750e
commit a763123b35
3 changed files with 1497 additions and 0 deletions

145
include/GL/glfbdev.h Normal file
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/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GLFBDEV_H
#define GLFBDEV_H
/* avoid including linux/fb.h */
struct fb_fix_screeninfo;
struct fb_var_screeninfo;
/* public types */
typedef struct GLFBDevVisualRec *GLFBDevVisualPtr;
typedef struct GLFBDevBufferRec *GLFBDevBufferPtr;
typedef struct GLFBDevContextRec *GLFBDevContextPtr;
/* API version */
#define GLFBDEV_VERSION_1_0 1
/* For glFBDevCreateVisual */
#define GLFBDEV_DOUBLE_BUFFER 100
#define GLFBDEV_COLOR_INDEX 101
#define GLFBDEV_DEPTH_SIZE 102
#define GLFBDEV_STENCIL_SIZE 103
#define GLFBDEV_ACCUM_SIZE 104
#define GLFBDEV_LEVEL 105
#define GLFBDEV_NONE 0
/* For glFBDevGetString */
#define GLFBDEV_VERSION 200
#define GLFBDEV_VENDOR 201
/* Misc functions */
extern const char *
glFBDevGetString( int str );
extern const void *
glFBDevGetProcAddress( const char *procName );
/**
* Create a GLFBDevVisual.
* \param fixInfo - needed to get the visual types, etc.
* \param varInfo - needed to get the bits_per_pixel, etc.
* \param attribs - for requesting depth, stencil, accum buffers, etc.
*/
extern GLFBDevVisualPtr
glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
const struct fb_var_screeninfo *varInfo,
const int *attribs );
extern void
glFBDevDestroyVisual( GLFBDevVisualPtr visual );
extern int
glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual, int attrib);
/**
* Create a GLFBDevBuffer.
* \param fixInfo, varInfo - needed in order to get the screen size
* (resolution), etc.
* \param visual - as returned by glFBDevCreateVisual()
* \param frontBuffer - address of front color buffer
* \param backBuffer - address of back color buffer (may be NULL)
* \param size - size of the color buffer(s) in bytes.
*/
extern GLFBDevBufferPtr
glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
const struct fb_var_screeninfo *varInfo,
const GLFBDevVisualPtr visual,
void *frontBuffer, void *backBuffer, size_t size );
extern void
glFBDevDestroyBuffer( GLFBDevBufferPtr buffer );
extern int
glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer, int attrib);
extern GLFBDevBufferPtr
glFBDevGetCurrentDrawBuffer( void );
extern GLFBDevBufferPtr
glFBDevGetCurrentReadBuffer( void );
extern void
glFBDevSwapBuffers( GLFBDevBufferPtr buffer );
/**
* Create a GLFBDevContext.
* \param visual - as created by glFBDevCreateVisual.
* \param share - specifies another context with which to share textures,
* display lists, etc. (may be NULL).
*/
extern GLFBDevContextPtr
glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share );
extern void
glFBDevDestroyContext( GLFBDevContextPtr context );
extern int
glFBDevGetContextAttrib( const GLFBDevContextPtr context, int attrib);
extern GLFBDevContextPtr
glFBDevGetCurrentContext( void );
extern int
glFBDevMakeCurrent( GLFBDevContextPtr context,
GLFBDevBufferPtr drawBuffer,
GLFBDevBufferPtr readBuffer );
#endif /* GLFBDEV_H */

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progs/fbdev/glfbdevtest.c Normal file
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/*
* Test the GLFBDev interface. Only tested with radeonfb driver!!!!
*
* Written by Brian Paul
*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include <GL/gl.h>
#include <GL/glfbdev.h>
#include <math.h>
#define DEFAULT_DEPTH 8
static struct fb_fix_screeninfo FixedInfo;
static struct fb_var_screeninfo VarInfo, OrigVarInfo;
static int DesiredDepth = 0;
static int OriginalVT = -1;
static int ConsoleFD = -1;
static int FrameBufferFD = -1;
static caddr_t FrameBuffer = (caddr_t) -1;
static caddr_t MMIOAddress = (caddr_t) -1;
static void
print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
{
static const char *visuals[] = {
"MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
"DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
};
printf("%s info -----------------------\n", s);
printf("id = %16s\n", fixed->id);
printf("smem_start = 0x%lx\n", fixed->smem_start);
printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
printf("type = 0x%x\n", fixed->type);
printf("type_aux = 0x%x\n", fixed->type_aux);
printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
printf("xpanstep = %d\n", fixed->xpanstep);
printf("ypanstep = %d\n", fixed->ypanstep);
printf("ywrapstep = %d\n", fixed->ywrapstep);
printf("line_length = %d\n", fixed->line_length);
printf("mmio_start = 0x%lx\n", fixed->mmio_start);
printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
printf("accel = 0x%x\n", fixed->accel);
}
static void
print_var_info(const struct fb_var_screeninfo *var, const char *s)
{
printf("%s info -----------------------\n", s);
printf("xres = %d\n", var->xres);
printf("yres = %d\n", var->yres);
printf("xres_virtual = %d\n", var->xres_virtual);
printf("yres_virtual = %d\n", var->yres_virtual);
printf("xoffset = %d\n", var->xoffset);
printf("yoffset = %d\n", var->yoffset);
printf("bits_per_pixel = %d\n", var->bits_per_pixel);
printf("grayscale = %d\n", var->grayscale);
printf("red.offset = %d length = %d msb_right = %d\n",
var->red.offset, var->red.length, var->red.msb_right);
printf("green.offset = %d length = %d msb_right = %d\n",
var->green.offset, var->green.length, var->green.msb_right);
printf("blue.offset = %d length = %d msb_right = %d\n",
var->blue.offset, var->blue.length, var->blue.msb_right);
printf("transp.offset = %d length = %d msb_right = %d\n",
var->transp.offset, var->transp.length, var->transp.msb_right);
printf("nonstd = %d\n", var->nonstd);
printf("activate = %d\n", var->activate);
printf("height = %d mm\n", var->height);
printf("width = %d mm\n", var->width);
printf("accel_flags = 0x%x\n", var->accel_flags);
printf("pixclock = %d\n", var->pixclock);
printf("left_margin = %d\n", var->left_margin);
printf("right_margin = %d\n", var->right_margin);
printf("upper_margin = %d\n", var->upper_margin);
printf("lower_margin = %d\n", var->lower_margin);
printf("hsync_len = %d\n", var->hsync_len);
printf("vsync_len = %d\n", var->vsync_len);
printf("sync = %d\n", var->sync);
printf("vmode = %d\n", var->vmode);
}
static void
signal_handler(int signumber)
{
signal(signumber, SIG_IGN); /* prevent recursion! */
fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
exit(1);
}
static void
initialize_fbdev( void )
{
char ttystr[1000];
int fd, vtnumber, ttyfd;
int sz;
(void) sz;
if (geteuid()) {
fprintf(stderr, "error: you need to be root\n");
exit(1);
}
#if 1
/* open the framebuffer device */
FrameBufferFD = open("/dev/fb0", O_RDWR);
if (FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
exit(1);
}
#endif
/* open /dev/tty0 and get the vt number */
if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
fprintf(stderr, "error opening /dev/tty0\n");
exit(1);
}
if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
fprintf(stderr, "error: couldn't get a free vt\n");
exit(1);
}
close(fd);
/* open the console tty */
sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
if (ConsoleFD < 0) {
fprintf(stderr, "error couldn't open console fd\n");
exit(1);
}
/* save current vt number */
{
struct vt_stat vts;
if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
OriginalVT = vts.v_active;
}
/* disconnect from controlling tty */
ttyfd = open("/dev/tty", O_RDWR);
if (ttyfd >= 0) {
ioctl(ttyfd, TIOCNOTTY, 0);
close(ttyfd);
}
/* some magic to restore the vt when we exit */
{
struct vt_mode vt;
if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
exit(1);
}
vt.mode = VT_PROCESS;
vt.relsig = SIGUSR1;
vt.acqsig = SIGUSR1;
if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
strerror(errno));
exit(1);
}
}
/* go into graphics mode */
if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
strerror(errno));
exit(1);
}
#if 0
/* open the framebuffer device */
FrameBufferFD = open("/dev/fb0", O_RDWR);
if (FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
exit(1);
}
#endif
/* Get the fixed screen info */
if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
exit(1);
}
print_fixed_info(&FixedInfo, "Fixed");
/* get the variable screen info */
if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
exit(1);
}
print_var_info(&OrigVarInfo, "Orig Var");
/* operate on a copy */
VarInfo = OrigVarInfo;
/* set the depth, resolution, etc */
DesiredDepth = 32;
if (DesiredDepth)
VarInfo.bits_per_pixel = DesiredDepth;
if (VarInfo.bits_per_pixel == 16) {
VarInfo.red.offset = 11;
VarInfo.green.offset = 5;
VarInfo.blue.offset = 0;
VarInfo.red.length = 5;
VarInfo.green.length = 6;
VarInfo.blue.length = 5;
VarInfo.transp.offset = 0;
VarInfo.transp.length = 0;
}
else if (VarInfo.bits_per_pixel == 32) {
VarInfo.red.offset = 16;
VarInfo.green.offset = 8;
VarInfo.blue.offset = 0;
VarInfo.transp.offset = 24;
VarInfo.red.length = 8;
VarInfo.green.length = 8;
VarInfo.blue.length = 8;
VarInfo.transp.length = 8;
}
/* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
VarInfo.xres_virtual = VarInfo.xres = 1280;
VarInfo.yres_virtual = VarInfo.yres = 1024;
VarInfo.pixclock = 7408;
VarInfo.left_margin = 248;
VarInfo.right_margin = 16;
VarInfo.upper_margin = 38;
VarInfo.lower_margin = 1;
VarInfo.hsync_len = 144;
VarInfo.vsync_len = 3;
VarInfo.xoffset = 0;
VarInfo.yoffset = 0;
VarInfo.nonstd = 0;
VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
/* set new variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
exit(1);
}
print_var_info(&VarInfo, "New Var");
if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
exit(1);
}
/* initialize colormap */
if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
struct fb_cmap cmap;
unsigned short red[256], green[256], blue[256];
int i;
/* we're assuming 256 entries here */
printf("initializing directcolor colormap\n");
cmap.start = 0;
cmap.len = 256;
cmap.red = red;
cmap.green = green;
cmap.blue = blue;
cmap.transp = NULL;
for (i = 0; i < cmap.len; i++) {
red[i] = green[i] = blue[i] = (i << 8) | i;
}
if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
}
}
/*
* fbdev says the frame buffer is at offset zero, and the mmio region
* is immediately after.
*/
/* mmap the framebuffer into our address space */
FrameBuffer = (caddr_t) mmap(0, /* start */
FixedInfo.smem_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
FrameBufferFD, /* fd */
0 /* offset */);
if (FrameBuffer == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
strerror(errno));
exit(1);
}
printf("FrameBuffer = %p\n", FrameBuffer);
#if 1
/* mmap the MMIO region into our address space */
MMIOAddress = (caddr_t) mmap(0, /* start */
FixedInfo.mmio_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
FrameBufferFD, /* fd */
FixedInfo.smem_len /* offset */);
if (MMIOAddress == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap mmio region: %s\n",
strerror(errno));
}
printf("MMIOAddress = %p\n", MMIOAddress);
/* try out some simple MMIO register reads */
if (1)
{
typedef unsigned int CARD32;
typedef unsigned char CARD8;
#define RADEON_CONFIG_MEMSIZE 0x00f8
#define RADEON_MEM_SDRAM_MODE_REG 0x0158
#define MMIO_IN32(base, offset) \
*(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
int sz, type;
const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
sz = INREG(RADEON_CONFIG_MEMSIZE);
type = INREG(RADEON_MEM_SDRAM_MODE_REG);
printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
type >> 30, typeStr[type>>30]);
}
#endif
}
static void
shutdown_fbdev( void )
{
struct vt_mode VT;
printf("cleaning up...\n");
/* restore original variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
exit(1);
}
munmap(MMIOAddress, FixedInfo.mmio_len);
munmap(FrameBuffer, FixedInfo.smem_len);
close(FrameBufferFD);
/* restore text mode */
ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
/* set vt */
if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
VT.mode = VT_AUTO;
ioctl(ConsoleFD, VT_SETMODE, &VT);
}
/* restore original vt */
if (OriginalVT >= 0) {
ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
OriginalVT = -1;
}
close(ConsoleFD);
}
/* Borrowed from GLUT */
static void
doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
int i, j;
GLfloat theta, phi, theta1;
GLfloat cosTheta, sinTheta;
GLfloat cosTheta1, sinTheta1;
GLfloat ringDelta, sideDelta;
ringDelta = 2.0 * M_PI / rings;
sideDelta = 2.0 * M_PI / nsides;
theta = 0.0;
cosTheta = 1.0;
sinTheta = 0.0;
for (i = rings - 1; i >= 0; i--) {
theta1 = theta + ringDelta;
cosTheta1 = cos(theta1);
sinTheta1 = sin(theta1);
glBegin(GL_QUAD_STRIP);
phi = 0.0;
for (j = nsides; j >= 0; j--) {
GLfloat cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = cos(phi);
sinPhi = sin(phi);
dist = R + r * cosPhi;
glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
}
glEnd();
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
}
static void
gltest( void )
{
static const int attribs[] = {
GLFBDEV_DOUBLE_BUFFER,
GLFBDEV_DEPTH_SIZE, 16,
GLFBDEV_NONE
};
GLFBDevContextPtr ctx;
GLFBDevBufferPtr buf;
GLFBDevVisualPtr vis;
int bytes, r, g, b, a;
float ang;
printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
/* framebuffer size */
bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
assert(vis);
buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
assert(buf);
ctx = glFBDevCreateContext( vis, NULL );
assert(buf);
b = glFBDevMakeCurrent( ctx, buf, buf );
assert(b);
/*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
glGetIntegerv(GL_BLUE_BITS, &b);
glGetIntegerv(GL_ALPHA_BITS, &a);
printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
r, g, b, a);
glClearColor(0.5, 0.5, 1.0, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 2, 30);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -15);
glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
for (ang = 0; ang <= 180; ang += 15) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(ang, 1, 0, 0);
doughnut(1, 3, 40, 20);
glPopMatrix();
glFBDevSwapBuffers(buf);
}
/* clean up */
b = glFBDevMakeCurrent( NULL, NULL, NULL);
assert(b);
glFBDevDestroyContext(ctx);
glFBDevDestroyBuffer(buf);
glFBDevDestroyVisual(vis);
}
int
main( int argc, char *argv[] )
{
signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
signal(SIGSEGV, signal_handler); /* catch segfaults */
initialize_fbdev();
gltest();
shutdown_fbdev();
return 0;
}

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/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* OpenGL (Mesa) interface for fbdev.
* For info about fbdev:
* http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html
*
* known VGA modes
* Colours 640x400 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200
* --------+--------------------------------------------------------------
* 4 bits | ? ? 0x302 ? ? ? ?
* 8 bits | 0x300 0x301 0x303 0x305 0x161 0x307 0x31C
* 15 bits | ? 0x310 0x313 0x316 0x162 0x319 0x31D
* 16 bits | ? 0x311 0x314 0x317 0x163 0x31A 0x31E
* 24 bits | ? 0x312 0x315 0x318 ? 0x31B 0x31F
* 32 bits | ? ? ? ? 0x164 ?
*/
#ifdef USE_GLFBDEV_DRIVER
#include "glheader.h"
#include <linux/fb.h>
#include "GL/glfbdev.h"
#include "context.h"
#include "extensions.h"
#include "imports.h"
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#define PF_B8G8R8 1
#define PF_B8G8R8A8 2
#define PF_B5G6R5 3
#define PF_B5G5R5 4
#define PF_CI8 5
/*
* Derived from Mesa's GLvisual class.
*/
struct GLFBDevVisualRec {
GLvisual glvisual; /* base class */
struct fb_fix_screeninfo fix;
struct fb_var_screeninfo var;
int pixelFormat;
};
/*
* Derived from Mesa's GLframebuffer class.
*/
struct GLFBDevBufferRec {
GLframebuffer glframebuffer; /* base class */
GLFBDevVisualPtr visual;
struct fb_fix_screeninfo fix;
struct fb_var_screeninfo var;
void *frontStart;
void *backStart;
size_t size;
GLuint bytesPerPixel;
GLuint rowStride; /* in bytes */
GLubyte *frontBottom; /* pointer to last row */
GLubyte *backBottom; /* pointer to last row */
GLubyte *curBottom; /* = frontBottom or backBottom */
GLboolean mallocBackBuffer;
};
/*
* Derived from Mesa's GLcontext class.
*/
struct GLFBDevContextRec {
GLcontext glcontext; /* base class */
GLFBDevVisualPtr visual;
GLFBDevBufferPtr drawBuffer;
GLFBDevBufferPtr readBuffer;
GLFBDevBufferPtr curBuffer;
};
#define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX))
#define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF))
/**********************************************************************/
/* Internal device driver functions */
/**********************************************************************/
static const GLubyte *
get_string(GLcontext *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_RENDERER:
return (const GLubyte *) "Mesa glfbdev";
default:
return NULL;
}
}
static void
update_state( GLcontext *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
const GLFBDevBufferPtr fbdevbuffer = (GLFBDevBufferPtr) buffer;
*width = fbdevbuffer->var.xres_virtual;
*height = fbdevbuffer->var.yres_virtual;
}
/* specifies the buffer for swrast span rendering/reading */
static void
set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx);
GLFBDevBufferPtr fbdevbuf = GLFBDEV_BUFFER(buffer);
fbdevctx->curBuffer = fbdevbuf;
switch (bufferBit) {
case FRONT_LEFT_BIT:
fbdevbuf->curBottom = fbdevbuf->frontBottom;
break;
case BACK_LEFT_BIT:
fbdevbuf->curBottom = fbdevbuf->backBottom;
break;
default:
_mesa_problem(ctx, "bad bufferBit in set_buffer()");
}
}
static void
init_core_functions( GLcontext *ctx )
{
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = update_state;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = _swrast_Clear; /* would be good to optimize */
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
}
/*
* Generate code for span functions.
*/
/* 24-bit BGR */
#define NAME(PREFIX) PREFIX##_B8G8R8
#define SPAN_VARS \
const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 3
#define INC_PIXEL_PTR(P) P += 3
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 32-bit BGRA */
#define NAME(PREFIX) PREFIX##_B8G8R8A8
#define SPAN_VARS \
const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 4
#define INC_PIXEL_PTR(P) P += 4
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
P[0] = B; P[1] = G; P[2] = R; P[3] = 255
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
P[0] = B; P[1] = G; P[2] = R; P[3] = A
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = P[2]; G = P[1]; B = P[0]; A = P[3]
#include "swrast/s_spantemp.h"
/* 16-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G6R5
#define SPAN_VARS \
const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) (fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
*P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 8) & 0xf8) | (((*P) >> 11) & 0x7) ); \
G = ( (((*P) >> 3) & 0xfc) | (((*P) >> 5) & 0x3) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 15-bit BGR (XXX implement dithering someday) */
#define NAME(PREFIX) PREFIX##_B5G5R5
#define SPAN_VARS \
const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLushort *P = (GLushort *) (fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 2)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
*P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
#define FETCH_RGBA_PIXEL(R, G, B, A, P) \
R = ( (((*P) >> 7) & 0xf8) | (((*P) >> 10) & 0x7) ); \
G = ( (((*P) >> 2) & 0xf8) | (((*P) >> 5) & 0x7) ); \
B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
A = CHAN_MAX
#include "swrast/s_spantemp.h"
/* 8-bit color index */
#define NAME(PREFIX) PREFIX##_CI8
#define SPAN_VARS \
const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
#define INIT_PIXEL_PTR(P, X, Y) \
GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X)
#define INC_PIXEL_PTR(P) P += 1
#define STORE_CI_PIXEL(P, CI) \
P[0] = CI
#define FETCH_CI_PIXEL(CI, P) \
CI = P[0]
#include "swrast/s_spantemp.h"
/**********************************************************************/
/* Public API functions */
/**********************************************************************/
const char *
glFBDevGetString( int str )
{
switch (str) {
case GLFBDEV_VENDOR:
return "Mesa Project";
case GLFBDEV_VERSION:
return "1.0.0";
default:
return NULL;
}
}
const void *
glFBDevGetProcAddress( const char *procName )
{
struct name_address {
const char *name;
const void *func;
};
static const struct name_address functions[] = {
{ "glFBDevGetString", (void *) glFBDevGetString },
{ "glFBDevGetProcAddress", (void *) glFBDevGetProcAddress },
{ "glFBDevCreateVisual", (void *) glFBDevCreateVisual },
{ "glFBDevDestroyVisual", (void *) glFBDevDestroyVisual },
{ "glFBDevGetVisualAttrib", (void *) glFBDevGetVisualAttrib },
{ "glFBDevCreateBuffer", (void *) glFBDevCreateBuffer },
{ "glFBDevDestroyBuffer", (void *) glFBDevDestroyBuffer },
{ "glFBDevGetBufferAttrib", (void *) glFBDevGetBufferAttrib },
{ "glFBDevGetCurrentDrawBuffer", (void *) glFBDevGetCurrentDrawBuffer },
{ "glFBDevGetCurrentReadBuffer", (void *) glFBDevGetCurrentReadBuffer },
{ "glFBDevSwapBuffers", (void *) glFBDevSwapBuffers },
{ "glFBDevCreateContext", (void *) glFBDevCreateContext },
{ "glFBDevDestroyContext", (void *) glFBDevDestroyContext },
{ "glFBDevGetContextAttrib", (void *) glFBDevGetContextAttrib },
{ "glFBDevGetCurrentContext", (void *) glFBDevGetCurrentContext },
{ "glFBDevMakeCurrent", (void *) glFBDevMakeCurrent },
{ NULL, NULL }
};
const struct name_address *entry;
for (entry = functions; entry->name; entry++) {
if (_mesa_strcmp(entry->name, procName) == 0) {
return entry->func;
}
}
return _glapi_get_proc_address(procName);
}
GLFBDevVisualPtr
glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
const struct fb_var_screeninfo *varInfo,
const int *attribs )
{
GLFBDevVisualPtr vis;
const int *attrib;
GLboolean rgbFlag = GL_TRUE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
GLint indexBits = 0, depthBits = 0, stencilBits = 0;
GLint accumRedBits = 0, accumGreenBits = 0;
GLint accumBlueBits = 0, accumAlphaBits = 0;
GLint numSamples = 0;
ASSERT(fixInfo);
ASSERT(varInfo);
vis = CALLOC_STRUCT(GLFBDevVisualRec);
if (!vis)
return NULL;
vis->fix = *fixInfo; /* struct assignment */
vis->var = *varInfo; /* struct assignment */
for (attrib = attribs; attrib && *attrib != GLFBDEV_NONE; attrib++) {
switch (*attrib) {
case GLFBDEV_DOUBLE_BUFFER:
dbFlag = GL_TRUE;
break;
case GLFBDEV_COLOR_INDEX:
rgbFlag = GL_FALSE;
break;
case GLFBDEV_DEPTH_SIZE:
depthBits = attrib[1];
attrib++;
break;
case GLFBDEV_STENCIL_SIZE:
stencilBits = attrib[1];
attrib++;
break;
case GLFBDEV_ACCUM_SIZE:
accumRedBits = accumGreenBits = accumBlueBits = accumAlphaBits
= attrib[1];
attrib++;
break;
case GLFBDEV_LEVEL:
/* ignored for now */
break;
default:
/* unexpected token */
_mesa_free(vis);
return NULL;
}
}
if (rgbFlag) {
redBits = varInfo->red.length;
greenBits = varInfo->green.length;
blueBits = varInfo->blue.length;
alphaBits = varInfo->transp.length;
if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 24
&& varInfo->red.offset == 16
&& varInfo->green.offset == 8
&& varInfo->blue.offset == 0) {
vis->pixelFormat = PF_B8G8R8;
}
else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 32
&& varInfo->red.offset == 16
&& varInfo->green.offset == 8
&& varInfo->blue.offset == 0
&& varInfo->transp.offset == 24) {
vis->pixelFormat = PF_B8G8R8A8;
}
else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 16
&& varInfo->red.offset == 11
&& varInfo->green.offset == 5
&& varInfo->blue.offset == 0) {
vis->pixelFormat = PF_B5G6R5;
}
else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 16
&& varInfo->red.offset == 10
&& varInfo->green.offset == 5
&& varInfo->blue.offset == 0) {
vis->pixelFormat = PF_B5G5R5;
}
else {
_mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
/*
printf("fixInfo->visual = 0x%x\n", fixInfo->visual);
printf("varInfo->bits_per_pixel = %d\n", varInfo->bits_per_pixel);
printf("varInfo->red.offset = %d\n", varInfo->red.offset);
printf("varInfo->green.offset = %d\n", varInfo->green.offset);
printf("varInfo->blue.offset = %d\n", varInfo->blue.offset);
*/
_mesa_free(vis);
return NULL;
}
}
else {
indexBits = varInfo->bits_per_pixel;
if ((fixInfo->visual == FB_VISUAL_PSEUDOCOLOR ||
fixInfo->visual == FB_VISUAL_STATIC_PSEUDOCOLOR)
&& varInfo->bits_per_pixel == 8) {
vis->pixelFormat = PF_CI8;
}
else {
_mesa_problem(NULL, "Unsupported fbdev CI visual/bitdepth!\n");
_mesa_free(vis);
return NULL;
}
}
if (!_mesa_initialize_visual(&vis->glvisual, rgbFlag, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
indexBits, depthBits, stencilBits,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples)) {
/* something was invalid */
_mesa_free(vis);
return NULL;
}
return vis;
}
void
glFBDevDestroyVisual( GLFBDevVisualPtr visual )
{
if (visual)
_mesa_free(visual);
}
int
glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual, int attrib)
{
(void) visual;
(void) attrib;
return -1;
}
GLFBDevBufferPtr
glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
const struct fb_var_screeninfo *varInfo,
const GLFBDevVisualPtr visual,
void *frontBuffer, void *backBuffer, size_t size )
{
GLFBDevBufferPtr buf;
ASSERT(visual);
ASSERT(frontBuffer);
ASSERT(size > 0);
if (visual->fix.visual != fixInfo->visual ||
visual->fix.type != fixInfo->type ||
visual->var.bits_per_pixel != varInfo->bits_per_pixel ||
visual->var.grayscale != varInfo->grayscale ||
visual->var.red.offset != varInfo->red.offset ||
visual->var.green.offset != varInfo->green.offset ||
visual->var.blue.offset != varInfo->blue.offset ||
visual->var.transp.offset != varInfo->transp.offset) {
/* visual mismatch! */
return NULL;
}
buf = CALLOC_STRUCT(GLFBDevBufferRec);
if (!buf)
return NULL;
_mesa_initialize_framebuffer(&buf->glframebuffer, &visual->glvisual,
visual->glvisual.haveDepthBuffer,
visual->glvisual.haveStencilBuffer,
visual->glvisual.haveAccumBuffer,
GL_FALSE);
buf->fix = *fixInfo; /* struct assignment */
buf->var = *varInfo; /* struct assignment */
buf->visual = visual; /* ptr assignment */
buf->frontStart = frontBuffer;
buf->size = size;
buf->bytesPerPixel = visual->var.bits_per_pixel / 8;
buf->rowStride = visual->var.xres_virtual * buf->bytesPerPixel;
buf->frontBottom = (GLubyte *) buf->frontStart
+ (visual->var.yres_virtual - 1) * buf->rowStride;
if (visual->glvisual.doubleBufferMode) {
if (backBuffer) {
buf->backStart = backBuffer;
buf->mallocBackBuffer = GL_FALSE;
}
else {
buf->backStart = _mesa_malloc(size);
if (!buf->backStart) {
_mesa_free_framebuffer_data(&buf->glframebuffer);
_mesa_free(buf);
return NULL;
}
buf->mallocBackBuffer = GL_TRUE;
}
buf->backBottom = (GLubyte *) buf->backStart
+ (visual->var.yres_virtual - 1) * buf->rowStride;
buf->curBottom = buf->backBottom;
}
else {
buf->backStart = NULL;
buf->mallocBackBuffer = GL_FALSE;
buf->backBottom = NULL;
buf->curBottom = buf->frontBottom;
}
return buf;
}
void
glFBDevDestroyBuffer( GLFBDevBufferPtr buffer )
{
if (buffer) {
/* check if destroying the current buffer */
GLFBDevBufferPtr curDraw = glFBDevGetCurrentDrawBuffer();
GLFBDevBufferPtr curRead = glFBDevGetCurrentReadBuffer();
if (buffer == curDraw || buffer == curRead) {
glFBDevMakeCurrent( NULL, NULL, NULL);
}
if (buffer->mallocBackBuffer) {
_mesa_free(buffer->backStart);
}
/* free the software depth, stencil, accum buffers */
_mesa_free_framebuffer_data(&buffer->glframebuffer);
_mesa_free(buffer);
}
}
int
glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer, int attrib)
{
(void) buffer;
(void) attrib;
return -1;
}
GLFBDevBufferPtr
glFBDevGetCurrentDrawBuffer( void )
{
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (fbdevctx)
return fbdevctx->drawBuffer;
else
return NULL;
}
GLFBDevBufferPtr
glFBDevGetCurrentReadBuffer( void )
{
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (fbdevctx)
return fbdevctx->readBuffer;
else
return NULL;
}
void
glFBDevSwapBuffers( GLFBDevBufferPtr buffer )
{
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (!buffer || !buffer->visual->glvisual.doubleBufferMode)
return;
/* check if swapping currently bound buffer */
if (fbdevctx->drawBuffer == buffer) {
/* flush pending rendering */
_mesa_notifySwapBuffers(&fbdevctx->glcontext);
}
ASSERT(buffer->frontStart);
ASSERT(buffer->backStart);
_mesa_memcpy(buffer->frontStart, buffer->backStart, buffer->size);
}
GLFBDevContextPtr
glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
{
GLFBDevContextPtr ctx;
GLcontext *glctx;
ASSERT(visual);
ctx = CALLOC_STRUCT(GLFBDevContextRec);
if (!ctx)
return NULL;
if (!_mesa_initialize_context(&ctx->glcontext, &visual->glvisual,
share ? &share->glcontext : NULL,
(void *) ctx, GL_FALSE)) {
_mesa_free(ctx);
return NULL;
}
ctx->visual = visual;
/* Create module contexts */
glctx = (GLcontext *) &ctx->glcontext;
init_core_functions( glctx );
_swrast_CreateContext( glctx );
_ac_CreateContext( glctx );
_tnl_CreateContext( glctx );
_swsetup_CreateContext( glctx );
_swsetup_Wakeup( glctx );
/* swrast init */
{
struct swrast_device_driver *swdd;
swdd = _swrast_GetDeviceDriverReference( glctx );
swdd->SetBuffer = set_buffer;
if (visual->pixelFormat == PF_B8G8R8) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8;
}
else if (visual->pixelFormat == PF_B8G8R8A8) {
swdd->WriteRGBASpan = write_rgba_span_B8G8R8A8;
swdd->WriteRGBSpan = write_rgb_span_B8G8R8A8;
swdd->WriteMonoRGBASpan = write_monorgba_span_B8G8R8A8;
swdd->WriteRGBAPixels = write_rgba_pixels_B8G8R8A8;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B8G8R8A8;
swdd->ReadRGBASpan = read_rgba_span_B8G8R8A8;
swdd->ReadRGBAPixels = read_rgba_pixels_B8G8R8A8;
}
else if (visual->pixelFormat == PF_B5G6R5) {
swdd->WriteRGBASpan = write_rgba_span_B5G6R5;
swdd->WriteRGBSpan = write_rgb_span_B5G6R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G6R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G6R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G6R5;
swdd->ReadRGBASpan = read_rgba_span_B5G6R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G6R5;
}
else if (visual->pixelFormat == PF_B5G5R5) {
swdd->WriteRGBASpan = write_rgba_span_B5G5R5;
swdd->WriteRGBSpan = write_rgb_span_B5G5R5;
swdd->WriteMonoRGBASpan = write_monorgba_span_B5G5R5;
swdd->WriteRGBAPixels = write_rgba_pixels_B5G5R5;
swdd->WriteMonoRGBAPixels = write_monorgba_pixels_B5G5R5;
swdd->ReadRGBASpan = read_rgba_span_B5G5R5;
swdd->ReadRGBAPixels = read_rgba_pixels_B5G5R5;
}
else if (visual->pixelFormat == PF_CI8) {
swdd->WriteCI32Span = write_index32_span_CI8;
swdd->WriteCI8Span = write_index8_span_CI8;
swdd->WriteMonoCISpan = write_monoindex_span_CI8;
swdd->WriteCI32Pixels = write_index_pixels_CI8;
swdd->WriteMonoCIPixels = write_monoindex_pixels_CI8;
swdd->ReadCI32Span = read_index_span_CI8;
swdd->ReadCI32Pixels = read_index_pixels_CI8;
}
else {
_mesa_printf("bad pixelformat: %d\n", visual->pixelFormat);
}
}
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(glctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_enable_sw_extensions(glctx);
return ctx;
}
void
glFBDevDestroyContext( GLFBDevContextPtr context )
{
GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
if (context) {
if (fbdevctx == context) {
/* destroying current context */
_mesa_make_current2(NULL, NULL, NULL);
_mesa_notifyDestroy(&context->glcontext);
}
_mesa_free_context_data(&context->glcontext);
_mesa_free(context);
}
}
int
glFBDevGetContextAttrib( const GLFBDevContextPtr context, int attrib)
{
(void) context;
(void) attrib;
return -1;
}
GLFBDevContextPtr
glFBDevGetCurrentContext( void )
{
GET_CURRENT_CONTEXT(ctx);
return (GLFBDevContextPtr) ctx;
}
int
glFBDevMakeCurrent( GLFBDevContextPtr context,
GLFBDevBufferPtr drawBuffer,
GLFBDevBufferPtr readBuffer )
{
if (context && drawBuffer && readBuffer) {
/* Make sure the context's visual and the buffers' visuals match.
* XXX we might do this by comparing specific fields like bits_per_pixel,
* visual, etc. in the future.
*/
if (context->visual != drawBuffer->visual ||
context->visual != readBuffer->visual) {
return 0;
}
_mesa_make_current2( &context->glcontext,
&drawBuffer->glframebuffer,
&readBuffer->glframebuffer );
context->drawBuffer = drawBuffer;
context->readBuffer = readBuffer;
context->curBuffer = drawBuffer;
}
else {
/* unbind */
_mesa_make_current2( NULL, NULL, NULL );
}
return 1;
}
#endif /* USE_GLFBDEV_DRIVER */