d3d1x: work around crash in widl

This commit is contained in:
Luca Barbieri 2010-09-28 00:16:22 +02:00
parent 9126826594
commit a73c6ce67b
2 changed files with 12 additions and 2 deletions

View File

@ -27,4 +27,9 @@
import "ocidl.idl";
import "d3d10_1.idl";
HRESULT __stdcall GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice);
// just adding __stdcall to the function makes at least one version of widl crash
[object, local]
interface IDummyInterfaceToPutWidlInComModeForGalliumD3D10
{}
HRESULT GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice);

View File

@ -27,5 +27,10 @@
import "ocidl.idl";
import "d3d11.idl";
HRESULT __stdcall GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice);
// just adding __stdcall to the function makes at least one version of widl crash
[object, local]
interface IDummyInterfaceToPutWidlInComModeForGalliumD3D11
{}
HRESULT GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice);