gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer

This is custom code used by some drivers.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Marek Olšák 2014-08-18 00:47:01 +02:00
parent 406ab1662c
commit a6fcdbf560
1 changed files with 1 additions and 1 deletions

View File

@ -1799,7 +1799,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
ctx->blend[0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
ctx->bind_fs_state(pipe, ctx->fs_empty);
ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */