egl/x11: Declare EGLConfig attrib array inside loop

No behavioral change. Just a readability cleanup.

Instead of modifying this small array on each loop iteration, we now
initialize it in-place with the values it needs.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This commit is contained in:
Chad Versace 2017-06-22 11:00:41 -07:00
parent f8ad7f4054
commit a6fad55961
1 changed files with 12 additions and 12 deletions

View File

@ -730,13 +730,7 @@ dri2_x11_add_configs_for_visuals(struct dri2_egl_display *dri2_dpy,
xcb_depth_iterator_t d;
xcb_visualtype_t *visuals;
int count = 0;
unsigned int rgba_masks[4];
EGLint surface_type;
EGLint config_attrs[] = {
EGL_NATIVE_VISUAL_ID, 0,
EGL_NATIVE_VISUAL_TYPE, 0,
EGL_NONE
};
d = xcb_screen_allowed_depths_iterator(dri2_dpy->screen);
@ -763,13 +757,19 @@ dri2_x11_add_configs_for_visuals(struct dri2_egl_display *dri2_dpy,
struct dri2_egl_config *dri2_conf;
const __DRIconfig *config = dri2_dpy->driver_configs[j];
config_attrs[1] = visuals[i].visual_id;
config_attrs[3] = visuals[i]._class;
const EGLint config_attrs[] = {
EGL_NATIVE_VISUAL_ID, visuals[i].visual_id,
EGL_NATIVE_VISUAL_TYPE, visuals[i]._class,
EGL_NONE
};
unsigned int rgba_masks[4] = {
visuals[i].red_mask,
visuals[i].green_mask,
visuals[i].blue_mask,
0,
};
rgba_masks[0] = visuals[i].red_mask;
rgba_masks[1] = visuals[i].green_mask;
rgba_masks[2] = visuals[i].blue_mask;
rgba_masks[3] = 0;
dri2_conf = dri2_add_config(disp, config, count + 1, surface_type,
config_attrs, rgba_masks);
if (dri2_conf)