freedreno/a5xx: rename invalidate_resource()
This is different from pipe->invalidate_resource().. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -48,14 +48,15 @@
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/* XXX this should go away, needed for 'struct winsys_handle' */
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#include "state_tracker/drm_driver.h"
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/**
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* Go through the entire state and see if the resource is bound
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* anywhere. If it is, mark the relevant state as dirty. This is
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* called on realloc_bo to ensure the neccessary state is re-
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* emitted so the GPU looks at the new backing bo.
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*/
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static void
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fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
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rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
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{
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/* Go through the entire state and see if the resource is bound
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* anywhere. If it is, mark the relevant state as dirty. This is called on
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* realloc_bo.
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*/
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/* VBOs */
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for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
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if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
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@ -487,7 +488,7 @@ fd_resource_transfer_map(struct pipe_context *pctx,
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realloc_bo(rsc, fd_bo_size(rsc->bo));
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if (rsc->stencil)
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realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
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fd_invalidate_resource(ctx, prsc);
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rebind_resource(ctx, prsc);
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} else if ((usage & PIPE_TRANSFER_WRITE) &&
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prsc->target == PIPE_BUFFER &&
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!util_ranges_intersect(&rsc->valid_buffer_range,
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@ -524,7 +525,7 @@ fd_resource_transfer_map(struct pipe_context *pctx,
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if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ)) {
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if (fd_try_shadow_resource(ctx, rsc, level, usage, box)) {
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needs_flush = busy = false;
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fd_invalidate_resource(ctx, prsc);
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rebind_resource(ctx, prsc);
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}
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}
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