radv: adjust the cull dist mask in scan_shader_output_decl()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@ -2248,10 +2248,12 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
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if (stage == MESA_SHADER_VERTEX) {
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ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
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}
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if (stage == MESA_SHADER_TESS_EVAL) {
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ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
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ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
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ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
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}
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if (length > 4)
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@ -2496,9 +2498,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
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length = util_last_bit(output_usage_mask);
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if (outinfo->cull_dist_mask)
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outinfo->cull_dist_mask <<= ctx->num_output_clips;
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i = VARYING_SLOT_CLIP_DIST0;
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for (j = 0; j < length; j++)
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slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
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