st/mesa: Update the comments in st_manager.c.
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@ -141,7 +141,7 @@ buffer_index_to_attachment(gl_buffer_index index)
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}
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}
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/**
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/**
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* Validate a framebuffer and update the states of the context.
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* Validate a framebuffer to make sure up-to-date pipe_textures are used.
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*/
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*/
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static void
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static void
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st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
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st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
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@ -215,7 +215,7 @@ st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
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}
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}
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/**
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/**
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* Update the attachments to validate.
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* Update the attachments to validate by looping the existing renderbuffers.
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*/
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*/
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static void
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static void
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st_framebuffer_update_attachments(struct st_framebuffer *stfb)
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st_framebuffer_update_attachments(struct st_framebuffer *stfb)
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@ -718,7 +718,7 @@ st_manager_flush_frontbuffer(struct st_context *st)
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}
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}
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/**
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/**
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* Re-validate the framebuffer.
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* Re-validate the framebuffers.
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*/
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*/
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void
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void
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st_manager_validate_framebuffers(struct st_context *st)
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st_manager_validate_framebuffers(struct st_context *st)
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@ -741,7 +741,7 @@ st_manager_validate_framebuffers(struct st_context *st)
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}
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}
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/**
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/**
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* Add a color buffer on demand.
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* Add a color renderbuffer on demand.
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*/
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*/
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boolean
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boolean
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st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
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st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
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@ -776,6 +776,9 @@ st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
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return TRUE;
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return TRUE;
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}
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}
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/**
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* Create an st_api to manage the state tracker.
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*/
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struct st_api *
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struct st_api *
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st_manager_create_api(void)
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st_manager_create_api(void)
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{
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{
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