glsl: modify ir_clone to use memcpy
Patch copies the whole data structure at once instead of assigning individual variables. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@ -50,27 +50,10 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
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memcpy(var->max_ifc_array_access, this->max_ifc_array_access,
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this->interface_type->length * sizeof(unsigned));
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}
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var->data.read_only = this->data.read_only;
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var->data.centroid = this->data.centroid;
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var->data.sample = this->data.sample;
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var->data.invariant = this->data.invariant;
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var->data.interpolation = this->data.interpolation;
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var->data.location = this->data.location;
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var->data.index = this->data.index;
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var->data.binding = this->data.binding;
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var->data.atomic.buffer_index = this->data.atomic.buffer_index;
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var->data.atomic.offset = this->data.atomic.offset;
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memcpy(&var->data, &this->data, sizeof(var->data));
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var->warn_extension = this->warn_extension;
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var->data.origin_upper_left = this->data.origin_upper_left;
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var->data.pixel_center_integer = this->data.pixel_center_integer;
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var->data.explicit_location = this->data.explicit_location;
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var->data.explicit_index = this->data.explicit_index;
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var->data.explicit_binding = this->data.explicit_binding;
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var->data.has_initializer = this->data.has_initializer;
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var->data.depth_layout = this->data.depth_layout;
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var->data.assigned = this->data.assigned;
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var->data.how_declared = this->data.how_declared;
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var->data.used = this->data.used;
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var->num_state_slots = this->num_state_slots;
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if (this->state_slots) {
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