radv/ac: add copy shader creation

This create the gs copy shader and compiles it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-01-19 13:55:19 +10:00
parent 09cd037ca4
commit a615a01942
2 changed files with 88 additions and 0 deletions

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@ -4803,3 +4803,84 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
break;
}
}
static void
ac_gs_copy_shader_emit(struct nir_to_llvm_context *ctx)
{
LLVMValueRef args[9];
args[0] = ctx->gsvs_ring;
args[1] = LLVMBuildMul(ctx->builder, ctx->vertex_id, LLVMConstInt(ctx->i32, 4, false), "");
args[3] = ctx->i32zero;
args[4] = ctx->i32one; /* OFFEN */
args[5] = ctx->i32zero; /* IDXEN */
args[6] = ctx->i32one; /* GLC */
args[7] = ctx->i32one; /* SLC */
args[8] = ctx->i32zero; /* TFE */
int idx = 0;
for (unsigned i = 0; i < RADEON_LLVM_MAX_OUTPUTS; ++i) {
if (!(ctx->output_mask & (1ull << i)))
continue;
for (unsigned j = 0; j < 4; j++) {
LLVMValueRef value;
args[2] = LLVMConstInt(ctx->i32,
(idx * 4 + j) *
ctx->gs_max_out_vertices * 16 * 4, false);
value = ac_emit_llvm_intrinsic(&ctx->ac,
"llvm.SI.buffer.load.dword.i32.i32",
ctx->i32, args, 9,
AC_FUNC_ATTR_READONLY);
LLVMBuildStore(ctx->builder,
to_float(ctx, value), ctx->outputs[radeon_llvm_reg_index_soa(i, j)]);
}
idx++;
}
handle_vs_outputs_post(ctx);
}
void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
struct nir_shader *geom_shader,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct ac_shader_variant_info *shader_info,
const struct ac_nir_compiler_options *options,
bool dump_shader)
{
struct nir_to_llvm_context ctx = {0};
ctx.context = LLVMContextCreate();
ctx.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
ctx.options = options;
ctx.shader_info = shader_info;
ac_llvm_context_init(&ctx.ac, ctx.context);
ctx.ac.module = ctx.module;
ctx.is_gs_copy_shader = true;
LLVMSetTarget(ctx.module, "amdgcn--");
setup_types(&ctx);
ctx.builder = LLVMCreateBuilderInContext(ctx.context);
ctx.ac.builder = ctx.builder;
ctx.stage = MESA_SHADER_VERTEX;
create_function(&ctx);
ctx.gs_max_out_vertices = geom_shader->info->gs.vertices_out;
ac_setup_rings(&ctx);
nir_foreach_variable(variable, &geom_shader->outputs)
handle_shader_output_decl(&ctx, variable);
ac_gs_copy_shader_emit(&ctx);
LLVMBuildRetVoid(ctx.builder);
ac_llvm_finalize_module(&ctx);
ac_compile_llvm_module(tm, ctx.module, binary, config, shader_info,
MESA_SHADER_VERTEX,
dump_shader, options->supports_spill);
}

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@ -141,4 +141,11 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
const struct ac_nir_compiler_options *options,
bool dump_shader);
void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
struct nir_shader *geom_shader,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct ac_shader_variant_info *shader_info,
const struct ac_nir_compiler_options *options,
bool dump_shader);