work on GL_SGI_color_table
This commit is contained in:
parent
0c12733fb7
commit
a5f4cae20a
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@ -1,4 +1,4 @@
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/* $Id: colortab.c,v 1.13 2000/04/12 00:27:37 brianp Exp $ */
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/* $Id: colortab.c,v 1.14 2000/04/17 15:13:53 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -115,6 +115,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
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GLint baseFormat;
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GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
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GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
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GLboolean floatTable = GL_FALSE;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorTable");
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@ -151,6 +152,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
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break;
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case GL_COLOR_TABLE:
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table = &ctx->ColorTable;
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floatTable = GL_TRUE;
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rScale = ctx->Pixel.ColorTableScale[0];
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gScale = ctx->Pixel.ColorTableScale[1];
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bScale = ctx->Pixel.ColorTableScale[2];
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@ -166,6 +168,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
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break;
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case GL_POST_CONVOLUTION_COLOR_TABLE:
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table = &ctx->PostConvolutionColorTable;
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floatTable = GL_TRUE;
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rScale = ctx->Pixel.PCCTscale[0];
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gScale = ctx->Pixel.PCCTscale[1];
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bScale = ctx->Pixel.PCCTscale[2];
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@ -181,6 +184,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
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break;
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case GL_POST_COLOR_MATRIX_COLOR_TABLE:
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table = &ctx->PostColorMatrixColorTable;
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floatTable = GL_TRUE;
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rScale = ctx->Pixel.PCMCTscale[0];
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gScale = ctx->Pixel.PCMCTscale[1];
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bScale = ctx->Pixel.PCMCTscale[2];
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@ -237,10 +241,57 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
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table->Table, /* dest */
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format, type, data,
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&ctx->Unpack, GL_TRUE);
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if (rScale != 1.0 || gScale != 1.0 || bScale != 1.0 || aScale != 1.0 ||
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rBias != 0.0 || gBias != 0.0 || bBias != 0.0 || aBias != 0.0) {
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/* XXX apply scale and bias */
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if (floatTable) {
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/* Apply scale and bias and convert GLubyte values to GLfloats
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* in [0, 1]. Store results in the tableF[].
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*/
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GLuint i;
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rScale /= 255.0;
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gScale /= 255.0;
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bScale /= 255.0;
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aScale /= 255.0;
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switch (table->Format) {
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case GL_INTENSITY:
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for (i = 0; i < width; i++) {
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table->TableF[i] = table->Table[i] * rScale + rBias;
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}
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break;
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case GL_LUMINANCE:
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for (i = 0; i < width; i++) {
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table->TableF[i] = table->Table[i] * rScale + rBias;
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}
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break;
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case GL_ALPHA:
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for (i = 0; i < width; i++) {
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table->TableF[i] = table->Table[i] * aScale + aBias;
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}
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break;
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case GL_LUMINANCE_ALPHA:
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for (i = 0; i < width; i++) {
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table->TableF[i*2+0] = table->Table[i*2+0] * rScale + rBias;
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table->TableF[i*2+1] = table->Table[i*2+1] * aScale + aBias;
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}
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break;
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case GL_RGB:
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for (i = 0; i < width; i++) {
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table->TableF[i*3+0] = table->Table[i*3+0] * rScale + rBias;
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table->TableF[i*3+1] = table->Table[i*3+1] * gScale + gBias;
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table->TableF[i*3+2] = table->Table[i*3+2] * bScale + bBias;
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}
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break;
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case GL_RGBA:
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for (i = 0; i < width; i++) {
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table->TableF[i*4+0] = table->Table[i*4+0] * rScale + rBias;
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table->TableF[i*4+1] = table->Table[i*4+1] * gScale + gBias;
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table->TableF[i*4+2] = table->Table[i*4+2] * bScale + bBias;
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table->TableF[i*4+3] = table->Table[i*4+3] * aScale + aBias;
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}
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break;
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default:
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gl_problem(ctx, "Bad format in _mesa_ColorTable");
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return;
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}
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}
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}
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@ -399,6 +450,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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struct gl_color_table *table = NULL;
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GLubyte rgba[MAX_COLOR_TABLE_SIZE][4];
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GLboolean floatTable = GL_FALSE;
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTable");
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@ -418,12 +470,15 @@ _mesa_GetColorTable( GLenum target, GLenum format,
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break;
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case GL_COLOR_TABLE:
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table = &ctx->ColorTable;
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floatTable = GL_TRUE;
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break;
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case GL_POST_CONVOLUTION_COLOR_TABLE:
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table = &ctx->PostConvolutionColorTable;
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floatTable = GL_TRUE;
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break;
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case GL_POST_COLOR_MATRIX_COLOR_TABLE:
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table = &ctx->PostColorMatrixColorTable;
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floatTable = GL_TRUE;
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break;
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default:
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gl_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
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@ -434,51 +489,111 @@ _mesa_GetColorTable( GLenum target, GLenum format,
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switch (table->Format) {
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case GL_ALPHA:
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = 0;
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rgba[i][GCOMP] = 0;
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rgba[i][BCOMP] = 0;
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rgba[i][ACOMP] = table->Table[i];
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if (floatTable) {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = 0;
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rgba[i][GCOMP] = 0;
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rgba[i][BCOMP] = 0;
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rgba[i][ACOMP] = (GLint) (table->TableF[i] * 255.0F);
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}
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}
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else {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = 0;
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rgba[i][GCOMP] = 0;
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rgba[i][BCOMP] = 0;
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rgba[i][ACOMP] = table->Table[i];
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}
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}
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break;
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case GL_LUMINANCE:
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i];
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rgba[i][GCOMP] = table->Table[i];
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rgba[i][BCOMP] = table->Table[i];
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rgba[i][ACOMP] = 255;
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if (floatTable) {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = (GLint) (table->Table[i] * 255.0F);
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rgba[i][GCOMP] = (GLint) (table->Table[i] * 255.0F);
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rgba[i][BCOMP] = (GLint) (table->Table[i] * 255.0F);
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rgba[i][ACOMP] = 255;
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}
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}
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else {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i];
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rgba[i][GCOMP] = table->Table[i];
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rgba[i][BCOMP] = table->Table[i];
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rgba[i][ACOMP] = 255;
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}
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}
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break;
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case GL_LUMINANCE_ALPHA:
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i*2+0];
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rgba[i][GCOMP] = table->Table[i*2+0];
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rgba[i][BCOMP] = table->Table[i*2+0];
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rgba[i][ACOMP] = table->Table[i*2+1];
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if (floatTable) {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = (GLint) (table->Table[i*2+0] * 255.0F);
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rgba[i][GCOMP] = (GLint) (table->Table[i*2+0] * 255.0F);
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rgba[i][BCOMP] = (GLint) (table->Table[i*2+0] * 255.0F);
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rgba[i][ACOMP] = (GLint) (table->Table[i*2+1] * 255.0F);
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}
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}
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else {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i*2+0];
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rgba[i][GCOMP] = table->Table[i*2+0];
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rgba[i][BCOMP] = table->Table[i*2+0];
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rgba[i][ACOMP] = table->Table[i*2+1];
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}
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}
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break;
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case GL_INTENSITY:
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i];
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rgba[i][GCOMP] = table->Table[i];
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rgba[i][BCOMP] = table->Table[i];
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rgba[i][ACOMP] = 255;
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if (floatTable) {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = (GLint) (table->Table[i] * 255.0F);
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rgba[i][GCOMP] = (GLint) (table->Table[i] * 255.0F);
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rgba[i][BCOMP] = (GLint) (table->Table[i] * 255.0F);
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rgba[i][ACOMP] = 255;
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}
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}
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else {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i];
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rgba[i][GCOMP] = table->Table[i];
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rgba[i][BCOMP] = table->Table[i];
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rgba[i][ACOMP] = 255;
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}
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}
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break;
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case GL_RGB:
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i*3+0];
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rgba[i][GCOMP] = table->Table[i*3+1];
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rgba[i][BCOMP] = table->Table[i*3+2];
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rgba[i][ACOMP] = 255;
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if (floatTable) {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = (GLint) (table->Table[i*3+0] * 255.0F);
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rgba[i][GCOMP] = (GLint) (table->Table[i*3+1] * 255.0F);
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rgba[i][BCOMP] = (GLint) (table->Table[i*3+2] * 255.0F);
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rgba[i][ACOMP] = 255;
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}
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}
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else {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i*3+0];
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rgba[i][GCOMP] = table->Table[i*3+1];
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rgba[i][BCOMP] = table->Table[i*3+2];
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rgba[i][ACOMP] = 255;
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}
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}
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break;
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case GL_RGBA:
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i*4+0];
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rgba[i][GCOMP] = table->Table[i*4+1];
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rgba[i][BCOMP] = table->Table[i*4+2];
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rgba[i][ACOMP] = table->Table[i*4+3];
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if (floatTable) {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = (GLint) (table->Table[i*4+0] * 255.0F);
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rgba[i][GCOMP] = (GLint) (table->Table[i*4+1] * 255.0F);
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rgba[i][BCOMP] = (GLint) (table->Table[i*4+2] * 255.0F);
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rgba[i][ACOMP] = (GLint) (table->Table[i*4+3] * 255.0F);
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}
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}
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else {
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for (i = 0; i < table->Size; i++) {
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rgba[i][RCOMP] = table->Table[i*4+0];
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rgba[i][GCOMP] = table->Table[i*4+1];
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rgba[i][BCOMP] = table->Table[i*4+2];
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rgba[i][ACOMP] = table->Table[i*4+3];
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}
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}
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break;
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default:
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@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.23 2000/04/08 18:57:45 brianp Exp $ */
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/* $Id: extensions.c,v 1.24 2000/04/17 15:13:53 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -79,6 +79,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
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{ ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
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{ DEFAULT_ON, "GL_PGI_misc_hints" },
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{ DEFAULT_ON, "GL_SGI_color_matrix" },
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{ DEFAULT_ON, "GL_SGI_color_table" },
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{ DEFAULT_ON, "GL_SGIS_pixel_texture" },
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{ DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
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{ DEFAULT_ON, "GL_SGIX_pixel_texture" }
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@ -1,4 +1,4 @@
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/* $Id: image.c,v 1.27 2000/04/15 23:05:39 brianp Exp $ */
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/* $Id: image.c,v 1.28 2000/04/17 15:13:53 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -612,7 +612,8 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
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ctx->Pixel.MapColorFlag ||
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ctx->ColorMatrix.type != MATRIX_IDENTITY ||
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ctx->Pixel.ScaleOrBiasRGBApcm ||
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ctx->Pixel.ColorTableEnabled);
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ctx->Pixel.ColorTableEnabled ||
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ctx->Pixel.PostColorMatrixColorTableEnabled);
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/* Test for optimized case first */
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if (!applyTransferOps && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
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@ -658,19 +659,27 @@ _mesa_pack_rgba_span( const GLcontext *ctx,
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if (ctx->Pixel.ScaleOrBiasRGBA) {
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_mesa_scale_and_bias_rgba( ctx, n, rgba );
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}
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/* color table lookup */
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/* color map lookup */
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if (ctx->Pixel.MapColorFlag) {
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_mesa_map_rgba( ctx, n, rgba );
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}
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/* GL_COLOR_TABLE lookup */
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if (ctx->Pixel.ColorTableEnabled) {
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_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
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}
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/* XXX convolution here */
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/* XXX post-convolution color table look-up here */
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/* color matrix */
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if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
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ctx->Pixel.ScaleOrBiasRGBApcm) {
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_mesa_transform_rgba(ctx, n, rgba);
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}
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/* GL_SGI_color_table lookup */
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if (ctx->Pixel.ColorTableEnabled) {
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_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
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/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
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if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
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_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
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}
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/* XXX histogram here */
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/* XXX min/max here */
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}
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if (format==GL_LUMINANCE || format==GL_LUMINANCE_ALPHA) {
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@ -2176,7 +2185,8 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
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ctx->Pixel.MapColorFlag ||
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ctx->ColorMatrix.type != MATRIX_IDENTITY ||
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ctx->Pixel.ScaleOrBiasRGBApcm ||
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ctx->Pixel.ColorTableEnabled);
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ctx->Pixel.ColorTableEnabled ||
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ctx->Pixel.PostColorMatrixColorTableEnabled);
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/* Try simple cases first */
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if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE) {
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@ -2281,19 +2291,27 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
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if (applyTransferOps) {
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/* scale and bias colors */
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_mesa_scale_and_bias_rgba(ctx, n, rgba);
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/* color table lookup */
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/* color map lookup */
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if (ctx->Pixel.MapColorFlag) {
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_mesa_map_rgba(ctx, n, rgba);
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}
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/* GL_COLOR_TABLE lookup */
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if (ctx->Pixel.ColorTableEnabled) {
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_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
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}
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/* XXX convolution here */
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/* XXX post-convolution color table look-up here */
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/* color matrix transform */
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if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
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ctx->Pixel.ScaleOrBiasRGBApcm) {
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_mesa_transform_rgba(ctx, n, rgba);
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}
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/* GL_SGI_color_table lookup */
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if (ctx->Pixel.ColorTableEnabled) {
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_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
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/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
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if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
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_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
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}
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/* XXX histogram here */
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/* XXX min/max here */
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}
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}
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@ -1,4 +1,4 @@
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/* $Id: pixel.c,v 1.7 2000/04/12 18:54:48 brianp Exp $ */
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/* $Id: pixel.c,v 1.8 2000/04/17 15:13:53 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -730,7 +730,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
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case GL_INTENSITY:
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{
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const GLfloat scale = (GLfloat) (table->Size - 1);
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const GLubyte *lut = table->Table;
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const GLfloat *lut = table->TableF;
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GLuint i;
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/* replace RGBA with I */
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for (i = 0; i < n; i++) {
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|
@ -744,7 +744,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
|
|||
case GL_LUMINANCE:
|
||||
{
|
||||
const GLfloat scale = (GLfloat) (table->Size - 1);
|
||||
const GLubyte *lut = table->Table;
|
||||
const GLfloat *lut = table->TableF;
|
||||
GLuint i;
|
||||
/* replace RGB with L */
|
||||
for (i = 0; i < n; i++) {
|
||||
|
@ -757,7 +757,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
|
|||
case GL_ALPHA:
|
||||
{
|
||||
const GLfloat scale = (GLfloat) (table->Size - 1);
|
||||
const GLubyte *lut = table->Table;
|
||||
const GLfloat *lut = table->TableF;
|
||||
GLuint i;
|
||||
/* replace A with A */
|
||||
for (i = 0; i < n; i++) {
|
||||
|
@ -769,7 +769,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
|
|||
case GL_LUMINANCE_ALPHA:
|
||||
{
|
||||
const GLfloat scale = (GLfloat) (table->Size - 1);
|
||||
const GLubyte *lut = table->Table;
|
||||
const GLfloat *lut = table->TableF;
|
||||
GLuint i;
|
||||
/* replace RGBA with LLLA */
|
||||
for (i = 0; i < n; i++) {
|
||||
|
@ -785,7 +785,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
|
|||
case GL_RGB:
|
||||
{
|
||||
const GLfloat scale = (GLfloat) (table->Size - 1);
|
||||
const GLubyte *lut = table->Table;
|
||||
const GLfloat *lut = table->TableF;
|
||||
GLuint i;
|
||||
/* replace RGB with RGB */
|
||||
for (i = 0; i < n; i++) {
|
||||
|
@ -801,7 +801,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
|
|||
case GL_RGBA:
|
||||
{
|
||||
const GLfloat scale = (GLfloat) (table->Size - 1);
|
||||
const GLubyte *lut = table->Table;
|
||||
const GLfloat *lut = table->TableF;
|
||||
GLuint i;
|
||||
/* replace RGBA with RGBA */
|
||||
for (i = 0; i < n; i++) {
|
||||
|
|
Loading…
Reference in New Issue