updated doc
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@ -113,14 +113,10 @@ FAQ:
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at peak performance ;-).
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Q) I'm getting a "bad font!" fatal error.
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A) By default, DOS GLUT compiles with GLUT_IMPORT_LIB, to cope with variable
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access inside dynamic modules (same mechanism used for Win32 _DLL). Since
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-DGLUT_IMPORT_LIB affects Mesa's `glut.h', your apps must be compiled the
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same way GLUT was compiled (either with or without defining it). If you
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want to use another `glut.h' when building your own demos, or just don't
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feel happy about this, make sure you remove the line with GLUT_IMPORT_LIB
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from `Mesa/src/glut/dos/Makefile.DJ' before (re)making GLUT. Beware, this
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means you will never EVER be able to safely use `glut.dxe'!
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A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
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GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
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GLUT_BITMAP_* are mapped to integer constants, not to the actual font
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address (same mechanism used for Win32 _DLL).
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Q) What is NUL driver good for, if I don't get any output at all?
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A) For debugging. The NUL driver is very much like OSMesa. Everything is
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@ -265,8 +261,9 @@ v1.6 (aug-2004)
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v1.7 (???-2005)
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+ enabled OpenGL 2.0 support
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+ added support for sw texture compression
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* minor rework
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* `glutTimerFunc' now works with heavy callbacks
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+ added FreeGLUT specific functions
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* no more GLX sources in DOS GLUT
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* made GLUT timer callbacks less accurate but safer
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