i965/gs: Allow primitive id to be a system value
This allows for gl_PrimitiveId to come in as a system value rather than as an input. This is the way it will come in from SPIR-V. We keeps the input path working for now so we don't break GL. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "13.0" <mesa-stable@lists.freedesktop.org>
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@ -626,7 +626,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
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prog_data->include_primitive_id =
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(shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
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(shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) ||
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(shader->info->system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID));
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prog_data->invocations = shader->info->gs.invocations;
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