drirc: Add vendor workaround for Divinity: Original Sin EE
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
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@ -147,6 +147,7 @@ TODO: document the other workarounds.
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<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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<option name="glsl_correct_derivatives_after_discard" value="true" />
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<option name="force_gl_vendor" value="ATI Technologies, Inc."/>
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</application>
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<application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
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